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	<title>News &#8211; Photon Engine Blog</title>
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	<link>https://blog.photonengine.com</link>
	<description>Photon Engine: Multiplayer Made Simple</description>
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	<title>News &#8211; Photon Engine Blog</title>
	<link>https://blog.photonengine.com</link>
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	<item>
		<title>Photon&#8217;s MMO Backend: 7 Years, 10 Iterations, and One Seamless World Across Machines</title>
		<link>https://blog.photonengine.com/building-a-seamless-mmo-backend-across-machines/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Tue, 14 Jul 2026 12:23:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Insights]]></category>
		<category><![CDATA[Photon]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7372</guid>

					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/MMO-Projekt-Europa_THUMB-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" fetchpriority="high" srcset="https://blog.photonengine.com/wp-content/uploads/MMO-Projekt-Europa_THUMB-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/MMO-Projekt-Europa_THUMB-1024x658.jpg 1024w, https://blog.photonengine.com/wp-content/uploads/MMO-Projekt-Europa_THUMB-768x494.jpg 768w, https://blog.photonengine.com/wp-content/uploads/MMO-Projekt-Europa_THUMB-365x235.jpg 365w, https://blog.photonengine.com/wp-content/uploads/MMO-Projekt-Europa_THUMB-730x470.jpg 730w, https://blog.photonengine.com/wp-content/uploads/MMO-Projekt-Europa_THUMB.jpg 1120w" sizes="(max-width: 300px) 100vw, 300px" />Photon CTO Christof Wegmann breaks down 7 years of building a distributed, server-authoritative MMO backend in Go, where players cross machine boundaries with no loading screens, no portals, and no visible seams.]]></description>
		
		
		
			</item>
		<item>
		<title>Photon Fusion 2.1 Stable Adds Forecast Physics, Object Priority, and Reconnects</title>
		<link>https://blog.photonengine.com/fusion-2-1-stable-release/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Mon, 06 Jul 2026 10:16:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7342</guid>

					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/FusionTwoOne_THUMB-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/FusionTwoOne_THUMB-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/FusionTwoOne_THUMB-1024x658.jpg 1024w, https://blog.photonengine.com/wp-content/uploads/FusionTwoOne_THUMB-768x494.jpg 768w, https://blog.photonengine.com/wp-content/uploads/FusionTwoOne_THUMB-365x235.jpg 365w, https://blog.photonengine.com/wp-content/uploads/FusionTwoOne_THUMB-730x470.jpg 730w, https://blog.photonengine.com/wp-content/uploads/FusionTwoOne_THUMB.jpg 1120w" sizes="(max-width: 300px) 100vw, 300px" />Fusion 2.1 Stable is out for Unity, with Forecast Physics for lower-cost networked physics, Object Priority for bandwidth control, configurable Shared Mode tickrates, Input Delay, Large Data RPCs, and reconnect improvements.]]></description>
		
		
		
			</item>
		<item>
		<title>Photon x Metaplay: A Free 36-Page Whitepaper on Multiplayer Live Service Games</title>
		<link>https://blog.photonengine.com/photon-metaplay-multiplayer-live-service-games/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Mon, 16 Mar 2026 08:31:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Company News]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7166</guid>

					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/Metaplay_THUMB-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/Metaplay_THUMB-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/Metaplay_THUMB-1024x658.jpg 1024w, https://blog.photonengine.com/wp-content/uploads/Metaplay_THUMB-768x494.jpg 768w, https://blog.photonengine.com/wp-content/uploads/Metaplay_THUMB-365x235.jpg 365w, https://blog.photonengine.com/wp-content/uploads/Metaplay_THUMB-730x470.jpg 730w, https://blog.photonengine.com/wp-content/uploads/Metaplay_THUMB.jpg 1120w" sizes="(max-width: 300px) 100vw, 300px" />Photon and Metaplay released a free 36-page whitepaper on building multiplayer live service games in 2026, covering networking models, LiveOps and progression systems, and case studies from Future Run and Antihero Studios.]]></description>
		
		
		
			</item>
		<item>
		<title>Photon&#8217;s Multiplayer Pricing, Explained: Flat CCU Rates with No Hidden Fees</title>
		<link>https://blog.photonengine.com/multiplayer-pricing-made-simple/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Thu, 24 Jul 2025 14:30:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Pricing]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6534</guid>

					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/Pricing_THUMB-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/Pricing_THUMB-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/Pricing_THUMB.jpg 1120w" sizes="auto, (max-width: 300px) 100vw, 300px" />Photon's multiplayer pricing is based on peak CCU, not bandwidth or server hours, with a 100 CCU free tier, flat rates up to 2,000 CCU, a 48-hour burst grace period, and linear per-CCU pricing beyond that.]]></description>
		
		
		
			</item>
		<item>
		<title>Photon&#8217;s ISO 27001:2022 Certification: A Security Audit with Zero Deviations</title>
		<link>https://blog.photonengine.com/photon-iso-270012022-certified/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Thu, 08 May 2025 18:38:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[iso]]></category>
		<category><![CDATA[Security]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6196</guid>

					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/ISO_THUMB-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/ISO_THUMB-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/ISO_THUMB-1024x658.jpg 1024w, https://blog.photonengine.com/wp-content/uploads/ISO_THUMB-768x494.jpg 768w, https://blog.photonengine.com/wp-content/uploads/ISO_THUMB-365x235.jpg 365w, https://blog.photonengine.com/wp-content/uploads/ISO_THUMB-730x470.jpg 730w, https://blog.photonengine.com/wp-content/uploads/ISO_THUMB.jpg 1120w" sizes="auto, (max-width: 300px) 100vw, 300px" />Photon passed its ISO 27001:2022 audit under TÜV Rheinland with zero deviations, covering infrastructure hardening, access controls, and incident response across its multiplayer and enterprise platforms.]]></description>
		
		
		
			</item>
		<item>
		<title>Choosing a Photon Multiplayer Topology for WebGL Game Jams: Fusion vs. Quantum</title>
		<link>https://blog.photonengine.com/photon-multiplayer-webgl-for-game-jams/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Fri, 18 Apr 2025 21:12:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<category><![CDATA[Realtime]]></category>
		<category><![CDATA[WebGL]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6310</guid>

					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/WebGL_THUMB-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/WebGL_THUMB-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/WebGL_THUMB.jpg 1120w" sizes="auto, (max-width: 300px) 100vw, 300px" />Photon's WebGL guide for game jams recommends Fusion Shared Authority for fast, low-CPU multiplayer prototyping, and Quantum's deterministic simulation for precision-critical games, with free samples for both]]></description>
		
		
		
			</item>
		<item>
		<title>Photon&#8217;s New Plus Packages: 200 CCU a Month for $95, Sold on Unity Asset Store</title>
		<link>https://blog.photonengine.com/new-200-ccu-plus-package-100-paid-100-free/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Wed, 18 Dec 2024 16:26:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<category><![CDATA[Pricing]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=5965</guid>

					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/Plus_THUMB_2x-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/Plus_THUMB_2x-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/Plus_THUMB_2x.jpg 1120w" sizes="auto, (max-width: 300px) 100vw, 300px" />Photon's new Fusion Plus and Quantum Plus packages combine the 100 CCU free tier with a $95/year paid tier for 200 CCU per month, sold through the Unity Asset Store and redeemed via voucher in the dashboard.]]></description>
		
		
		
			</item>
		<item>
		<title>Photon Fusion and Quantum Webhooks Go Free, with 5 Real Integration Examples</title>
		<link>https://blog.photonengine.com/webhooks-free-now-available-for-photon-fusion-and-quantum-4-examples-of-webhooks/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Fri, 25 Oct 2024 13:56:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<category><![CDATA[Webhooks]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=5815</guid>

					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/webhooks_THUMB_2x-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/webhooks_THUMB_2x-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/webhooks_THUMB_2x.jpg 1120w" sizes="auto, (max-width: 300px) 100vw, 300px" />Standard webhooks for Photon Fusion and Quantum are now free in both Public and Premium Cloud, covering session validation, player join/leave logging, remote replay capture, and match-result reporting to external backends.]]></description>
		
		
		
			</item>
		<item>
		<title>From TrueSync to Quantum 3: Photon&#8217;s Deterministic Engine Is Now Unity Verified</title>
		<link>https://blog.photonengine.com/the-evolution-of-deterministic-multiplayer-photon-quantum-now-a-unity-verified-solution/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Fri, 06 Sep 2024 12:51:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=5537</guid>

					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/unity_THUMB_2x-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/unity_THUMB_2x-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/unity_THUMB_2x.jpg 1120w" sizes="auto, (max-width: 300px) 100vw, 300px" />A decade after Photon TrueSync's first attempt at deterministic multiplayer, Photon Quantum 3 is now Unity Verified, offering input/physics rollback, deterministic ECS, and a free tier up to 100 concurrent users.]]></description>
		
		
		
			</item>
		<item>
		<title>Photon Fusion Starter: Three Multiplayer Samples for Unity, Now on the Asset Store</title>
		<link>https://blog.photonengine.com/new-photon-fusion-starter-sample/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Fri, 30 Aug 2024 16:24:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Samples]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=5516</guid>

					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/fusionstarter_THUMB_2x-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/fusionstarter_THUMB_2x-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/fusionstarter_THUMB_2x.jpg 1120w" sizes="auto, (max-width: 300px) 100vw, 300px" />Fusion Starter packages three Unity multiplayer samples on Photon Fusion: a third-person controller using Simple KCC, a coin-collecting platformer with RPC nameplates, and a shooter using Fusion's Lag Compensation.]]></description>
		
		
		
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