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	<title>Photon Fusion &#8211; Photon Engine Blog</title>
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	<title>Photon Fusion &#8211; Photon Engine Blog</title>
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	<item>
		<title>From Product Launch to Scalable XR Strategy: How Flowtropolis Helped Epiroc Transform One Virtual Demo into Enterprise-Wide Capability</title>
		<link>https://blog.photonengine.com/epiroc-flowtropolis-photon-industrial-xr-platform/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Thu, 04 Jun 2026 07:57:07 +0000</pubDate>
				<category><![CDATA[Photon for Industries]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7242</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2606_Flowtropolis_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" fetchpriority="high" srcset="https://blog.photonengine.com/wp-content/uploads/2606_Flowtropolis_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2606_Flowtropolis_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2606_Flowtropolis_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2606_Flowtropolis_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2606_Flowtropolis_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2606_Flowtropolis_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2606_Flowtropolis_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2606_Flowtropolis_BLOG.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />In 2021, as global travel came to a halt, Epiroc faced a critical challenge: how do you launch a massive underground mining machine when no one can see it in person? Traditional product demonstrations were no longer an option, yet the need to showcase the Boomer M20 to customers around the world remained urgent.]]></description>
		
		
		
			</item>
		<item>
		<title>Chaos in Sync: How Roadside Research Became a Physics-Driven Co-Op Hit with Photon Multiplayer</title>
		<link>https://blog.photonengine.com/roadside-research-photon-fusion-co-op-multiplayer/</link>
		
		<dc:creator><![CDATA[Dennis]]></dc:creator>
		<pubDate>Tue, 19 May 2026 06:36:31 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7260</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2605_Roadside_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/2605_Roadside_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2605_Roadside_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2605_Roadside_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2605_Roadside_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2605_Roadside_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2605_Roadside_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2605_Roadside_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2605_Roadside_BLOG.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />What happens when you mix a gas station simulator with stealthy alien deception and throw in four players? You get Roadside Research by Cybernetic Walrus, a uniquely chaotic co-op experience where teamwork, physics, and&#46;&#46;&#46;]]></description>
		
		
		
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		<item>
		<title>From Student Prototype to Online Chaos: Building Dino Party’s Multiplayer Foundation</title>
		<link>https://blog.photonengine.com/dino-party-multiplayer-development/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Thu, 02 Apr 2026 07:14:37 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7206</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />What started as a student project at HTW Berlin turned into something much bigger over the course of five years. Dino Party is the kind of game that thrives on chaos. Flying dinosaurs, collapsing&#46;&#46;&#46;]]></description>
		
		
		
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		<item>
		<title>How Continuum XR Built UG and Scaled a Social VR Game</title>
		<link>https://blog.photonengine.com/how-continuum-xr-built-ug-and-scaled-a-social-vr-game/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Tue, 30 Dec 2025 10:00:00 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7032</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />Scaling a social VR game Continuum XR didn’t start out as a game studio. They began as an immersive tech team, building AR, VR, and interactive experiences across a wide range of projects. Over&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Next-Generation Astronaut Training: ESA Partners with Photon Using Meta Quest XR</title>
		<link>https://blog.photonengine.com/next-generation-astronaut-training-esa-partners-with-photon-using-meta-quest-xr/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Thu, 04 Dec 2025 08:05:31 +0000</pubDate>
				<category><![CDATA[Photon for Industries]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Photon Voice]]></category>
		<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6961</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2512_esa_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2512_esa_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2512_esa_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2512_esa_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2512_esa_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2512_esa_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2512_esa_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2512_esa_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2512_esa_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />ESA &#38; Photon Use Meta Quest XR to Advance Astronaut Training In times when Europe’s return to the Moon is only a matter of time, a new wave of technological innovation to support the&#46;&#46;&#46;]]></description>
		
		
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			</item>
		<item>
		<title>From Solo Dev to Viral Hit: Building &#8220;Paddle Paddle Paddle&#8221; with Photon Fusion</title>
		<link>https://blog.photonengine.com/from-solo-dev-to-viral-hit-building-paddle-paddle-paddle-with-photon-fusion/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Mon, 24 Nov 2025 07:50:05 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6879</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />If you’ve ever tried making a multiplayer game, you know how messy it can get. Servers, lag, syncing players, weird bugs that only show up online. For a lot of indie devs, that’s the&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Synchronizing Player Colors with Network Properties in Photon Fusion 2</title>
		<link>https://blog.photonengine.com/synchronizing-player-colors-with-network-properties-in-photon-fusion-2/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Thu, 20 Nov 2025 08:36:06 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6886</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2511_NetworkProporties_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2511_NetworkProporties_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2511_NetworkProporties_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2511_NetworkProporties_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2511_NetworkProporties_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2511_NetworkProporties_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2511_NetworkProporties_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2511_NetworkProporties_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2511_NetworkProporties_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />Photon Fusion 2 Player Color Sync Guide Building multiplayer games is all about keeping players in sync.In this tutorial, we explore how Photon Fusion 2 makes synchronizing data simple and efficient using Network Properties&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Recap to the Crazy Web Multiplayer Jam 2025</title>
		<link>https://blog.photonengine.com/recap-to-the-crazy-web-multiplayer-jam-2025/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Wed, 11 Jun 2025 08:18:51 +0000</pubDate>
				<category><![CDATA[Community Showcase]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<category><![CDATA[WebGL]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6499</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/BLOG_Crazy-Games-Jam-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/BLOG_Crazy-Games-Jam-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/BLOG_Crazy-Games-Jam-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/BLOG_Crazy-Games-Jam-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/BLOG_Crazy-Games-Jam-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/BLOG_Crazy-Games-Jam-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/BLOG_Crazy-Games-Jam-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/BLOG_Crazy-Games-Jam-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/BLOG_Crazy-Games-Jam.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />From April 25th to May 5th, 2025, Photon was part of the Crazy Web Multiplayer Jam, which offered 10 intense days of web game development. This online event, co-organized in partnership by CrazyGames and&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>How Triangle Factory Used Photon Fusion to Build a Competitive VR FPS</title>
		<link>https://blog.photonengine.com/building-a-competitive-vr-fps-with-fusion/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Wed, 28 May 2025 07:26:13 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6461</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2505_Breachers_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2505_Breachers_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2505_Breachers_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2505_Breachers_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2505_Breachers_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2505_Breachers_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2505_Breachers_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2505_Breachers_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2505_Breachers_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />Ever thought about bringing your favorite childhood shooter experiences into the immersive world of Virtual Reality? That&#8217;s exactly what the indie studio Triangle Factory, based in Belgium, set out to do. But they didn&#8217;t&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>How Oh BiBi Built B.E.A.S.T. with Photon Fusion</title>
		<link>https://blog.photonengine.com/how-oh-bibi-built-b-e-a-s-t-with-photon-fusion/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Mon, 28 Apr 2025 09:26:57 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6400</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2504_BEAST_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2504_BEAST_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2504_BEAST_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2504_BEAST_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2504_BEAST_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2504_BEAST_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2504_BEAST_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2504_BEAST_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2504_BEAST_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />Ever wondered what goes into crafting a hit multiplayer experience? We at Photon had the opportunity to chat with the team behind Oh BiBi, the creators of FRAG Pro Shooter, about their latest electrifying&#46;&#46;&#46;]]></description>
		
		
		
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