<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Photon Server &#8211; Photon Engine Blog</title>
	<atom:link href="https://blog.photonengine.com/category/exitgamescom/onpremise-exitgamescom/feed/" rel="self" type="application/rss+xml" />
	<link>https://blog.photonengine.com</link>
	<description>Photon Engine: Multiplayer Made Simple</description>
	<lastBuildDate>Thu, 05 Aug 2021 10:04:28 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>

<image>
	<url>https://blog.photonengine.com/wp-content/uploads/favicon-150x150.png</url>
	<title>Photon Server &#8211; Photon Engine Blog</title>
	<link>https://blog.photonengine.com</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Multithreading in Photon </title>
		<link>https://blog.photonengine.com/multithreading-in-photon/</link>
		
		<dc:creator><![CDATA[Ilya]]></dc:creator>
		<pubDate>Thu, 05 Aug 2021 10:04:28 +0000</pubDate>
				<category><![CDATA[Developer]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[Photon Server]]></category>
		<category><![CDATA[Plugins]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Server]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=5070</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2108_blog_teaser_multithreat-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" fetchpriority="high" srcset="https://blog.photonengine.com/wp-content/uploads/2108_blog_teaser_multithreat-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2108_blog_teaser_multithreat-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2108_blog_teaser_multithreat-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2108_blog_teaser_multithreat-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2108_blog_teaser_multithreat-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2108_blog_teaser_multithreat-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2108_blog_teaser_multithreat-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2108_blog_teaser_multithreat.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />What this article is about&#160; In this article, we will talk about multithreading in the backend.&#160; how it is implemented&#160; how is it used&#160; what can be done&#160; what we invented ourselves&#160; All these&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Major Photon Server Updates in 2020</title>
		<link>https://blog.photonengine.com/major-photon-server-updates-in-2020/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Tue, 07 Jan 2020 13:14:51 +0000</pubDate>
				<category><![CDATA[Photon Server]]></category>
		<category><![CDATA[Encription]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Security]]></category>
		<category><![CDATA[Update]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=4788</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2001_blog_teaser_serverv5-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/2001_blog_teaser_serverv5-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2001_blog_teaser_serverv5-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2001_blog_teaser_serverv5-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2001_blog_teaser_serverv5-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2001_blog_teaser_serverv5-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2001_blog_teaser_serverv5-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2001_blog_teaser_serverv5-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2001_blog_teaser_serverv5.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />UPDATE #2: Some information on v5 delay: right now, multiple regions of our public Photon Cloud are running on Photon Server v5 and everything runs stable and fine, closely monitored by our 24/7 operations&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Enabling Guns of Icarus Alliance Cross-platform with Photon Voice</title>
		<link>https://blog.photonengine.com/enabling-guns-of-icarus-alliance-cross-platform-with-photon-voice/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Tue, 17 Apr 2018 06:56:33 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon Server]]></category>
		<category><![CDATA[Console]]></category>
		<category><![CDATA[Cross-Platform]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Photon Voice]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[Voice]]></category>
		<category><![CDATA[Windows]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=4240</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/1804_blog_teaser_icarus-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/1804_blog_teaser_icarus-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/1804_blog_teaser_icarus-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/1804_blog_teaser_icarus-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/1804_blog_teaser_icarus-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/1804_blog_teaser_icarus-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/1804_blog_teaser_icarus-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/1804_blog_teaser_icarus-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/1804_blog_teaser_icarus.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />This guest post was written by Howard Tsao, Team Lead at New York City based indie studio Muse Games. Their hit-game &#8216;Guns of Icarus&#8217; raised the stakes on team-based PvP combat with an emphasis&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Square Enix Interview &#8211; Implementing RISE of MANA’s online battles in two months &#8211; What’s the power of Photon Server?</title>
		<link>https://blog.photonengine.com/square-enix-interview/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Fri, 24 Apr 2015 08:10:12 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Server]]></category>
		<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Showcase]]></category>
		<category><![CDATA[socket-server]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=2992</guid>

					<description><![CDATA[<img width="300" height="300" src="https://blog.photonengine.com/wp-content/uploads/2015/04/Square_Enix_Rise_of_Mana360x360px-300x300.png" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2015/04/Square_Enix_Rise_of_Mana360x360px-300x300.png 300w, https://blog.photonengine.com/wp-content/uploads/2015/04/Square_Enix_Rise_of_Mana360x360px-150x150.png 150w, https://blog.photonengine.com/wp-content/uploads/2015/04/Square_Enix_Rise_of_Mana360x360px-160x160.png 160w, https://blog.photonengine.com/wp-content/uploads/2015/04/Square_Enix_Rise_of_Mana360x360px-320x320.png 320w, https://blog.photonengine.com/wp-content/uploads/2015/04/Square_Enix_Rise_of_Mana360x360px.png 360w" sizes="auto, (max-width: 300px) 100vw, 300px" />RISE of MANA is the latest installment in the Mana series, which goes back to the 1991 release of the first Mana title, FINAL FANTASY Adventure. The game’s raid battles are realized through the&#46;&#46;&#46;]]></description>
		
		
		
			</item>
	</channel>
</rss>
