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	<title>Tobias &#8211; Photon Engine Blog</title>
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	<description>Photon Engine: Multiplayer Made Simple</description>
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		<title>Tutorial &#8220;NetSync Objects for Photon&#8221;</title>
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		<dc:creator><![CDATA[Tobias]]></dc:creator>
		<pubDate>Thu, 19 Aug 2010 15:00:36 +0000</pubDate>
				<category><![CDATA[Developer]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[OnPremise]]></category>
		<category><![CDATA[Realtime]]></category>
		<category><![CDATA[socket-server]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Unity 3D]]></category>
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					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" fetchpriority="high" srcset="https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain.jpg 520w" sizes="(max-width: 300px) 100vw, 300px" />We just released a new developer tutorial on our download page which extends Photon to buffer objects inside a room and update clients with their type, position and rotation. This one is especially interesting&#46;&#46;&#46;]]></description>
		
		
		
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