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<channel>
	<title>Sec &#8211; Photon Engine Blog</title>
	<atom:link href="https://blog.photonengine.com/author/sec/feed/" rel="self" type="application/rss+xml" />
	<link>https://blog.photonengine.com</link>
	<description>Photon Engine: Multiplayer Made Simple</description>
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	<url>https://blog.photonengine.com/wp-content/uploads/favicon-150x150.png</url>
	<title>Sec &#8211; Photon Engine Blog</title>
	<link>https://blog.photonengine.com</link>
	<width>32</width>
	<height>32</height>
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	<item>
		<title>Photon not affected by &#8220;Heartbleed&#8221;</title>
		<link>https://blog.photonengine.com/photon-not-affected-by-heartbleed/</link>
		
		<dc:creator><![CDATA[Sec]]></dc:creator>
		<pubDate>Thu, 10 Apr 2014 13:18:08 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Developer]]></category>
		<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[Photon Server]]></category>
		<category><![CDATA[Security]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=2784</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2014/04/x_heartbleed-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" fetchpriority="high" srcset="https://blog.photonengine.com/wp-content/uploads/2014/04/x_heartbleed-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2014/04/x_heartbleed-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2014/04/x_heartbleed-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2014/04/x_heartbleed.jpg 520w" sizes="(max-width: 300px) 100vw, 300px" />Photon backends and websites are not affected by the &#8220;Heartbleed Bug&#8221; in OpenSSL (http://heartbleed.com/). We do not use OpenSSL or any tool based on OpenSSL in any of our customer facing services. However, one&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Photon Cloud &#038; Corona SDK: Dream Team for Cross-Platform Multiplayer Games</title>
		<link>https://blog.photonengine.com/cross-platform-multiplayer-corona-sdk/</link>
		
		<dc:creator><![CDATA[Sec]]></dc:creator>
		<pubDate>Fri, 16 Aug 2013 05:23:36 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Company News]]></category>
		<category><![CDATA[Corona]]></category>
		<category><![CDATA[Developer]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Indie Developer]]></category>
		<category><![CDATA[OnPremise]]></category>
		<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[Realtime]]></category>
		<category><![CDATA[SDK]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=2595</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2013/08/x_corona-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/2013/08/x_corona-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2013/08/x_corona-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2013/08/x_corona-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2013/08/x_corona.jpg 520w" sizes="(max-width: 300px) 100vw, 300px" />We’re happy to announce our new partnership with Corona Labs! Using the Photon Cloud plugin, Corona developers will be able to build and launch cross-platform real-time multiplayer games and join the ranks of hits&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Unity Studios and Exit Games are Cooperating to Bring the Market’s Best Tool-Set for Massive Multiplayer Online Game Development with Unity</title>
		<link>https://blog.photonengine.com/legion/</link>
					<comments>https://blog.photonengine.com/legion/#comments</comments>
		
		<dc:creator><![CDATA[Sec]]></dc:creator>
		<pubDate>Thu, 24 Feb 2011 17:08:18 +0000</pubDate>
				<category><![CDATA[Developer]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Company News]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[linkedin]]></category>
		<category><![CDATA[OnPremise]]></category>
		<category><![CDATA[Realtime]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=1128</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain.jpg 520w" sizes="(max-width: 300px) 100vw, 300px" />Exit Games, the leading provider of network engines and Unity Studios, sister company of the leading 3D platform provider Unity, today announced a partnership to introduce the perfect product tandem for MMO game development&#46;&#46;&#46;]]></description>
		
					<wfw:commentRss>https://blog.photonengine.com/legion/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
			</item>
		<item>
		<title>MMO Class Using Photon on 3D Buzz</title>
		<link>https://blog.photonengine.com/mmo-class-using-photon-on-3d-buzz/</link>
		
		<dc:creator><![CDATA[Sec]]></dc:creator>
		<pubDate>Wed, 09 Feb 2011 15:48:41 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Company News]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=1074</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain.jpg 520w" sizes="auto, (max-width: 300px) 100vw, 300px" />Ever wanted to know how to get started and what to consider when developing your own MMOG? 3D Buzz has started a class on exactly this subject. They chose Unity as underlying 3D engine,&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>INTERVIEW: Schell Games on “The Mummy” MMO network engine selection</title>
		<link>https://blog.photonengine.com/interview-shell-games-on-network-engine-selection/</link>
		
		<dc:creator><![CDATA[Sec]]></dc:creator>
		<pubDate>Wed, 28 Jul 2010 15:39:28 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Company News]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Interview]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=894</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2010/06/x_mummyteaser-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2010/06/x_mummyteaser-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2010/06/x_mummyteaser-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2010/06/x_mummyteaser-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2010/06/x_mummyteaser.jpg 520w" sizes="auto, (max-width: 300px) 100vw, 300px" />What were the reasons to use an online game engine/network middleware? Matt: The use of middleware let us leverage someone else&#8217;s expertise. It got us up and running faster, and leaves us more time to focus on&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Paradise Paintball</title>
		<link>https://blog.photonengine.com/paradise-paintball/</link>
					<comments>https://blog.photonengine.com/paradise-paintball/#comments</comments>
		
		<dc:creator><![CDATA[Sec]]></dc:creator>
		<pubDate>Tue, 21 Jul 2009 09:58:01 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Company News]]></category>
		<category><![CDATA[Gaming Market]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=518</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain.jpg 520w" sizes="auto, (max-width: 300px) 100vw, 300px" />In March we mentioned that we had developed an SDK for Unity3D, so that games using the new 3d engine could integrate our multiplayer technology seamlessly. Shortly after that, when we released our streamlined&#46;&#46;&#46;]]></description>
		
					<wfw:commentRss>https://blog.photonengine.com/paradise-paintball/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Dr. Kawashima for PC &#038; Mac &#8211; Powered by Exit Games</title>
		<link>https://blog.photonengine.com/dr-kawashima-for-pc-powered-by-exit-games/</link>
		
		<dc:creator><![CDATA[Sec]]></dc:creator>
		<pubDate>Fri, 19 Jun 2009 07:47:51 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Company News]]></category>
		<category><![CDATA[Gaming Market]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=480</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2009/06/x_kawashima-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2009/06/x_kawashima-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2009/06/x_kawashima-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2009/06/x_kawashima-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2009/06/x_kawashima.jpg 520w" sizes="auto, (max-width: 300px) 100vw, 300px" />End of May was a happy date for brain exercise game lovers. Finally, the hugely successfull &#8220;Dr. Kawashima&#8221; series well-known from Nintendo DS finally became available for PC and Mac. Developed by Munich-based game&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>WGT In The News</title>
		<link>https://blog.photonengine.com/wgt-in-the-news/</link>
		
		<dc:creator><![CDATA[Sec]]></dc:creator>
		<pubDate>Tue, 02 Jun 2009 15:07:24 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Gaming Market]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=461</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain.jpg 520w" sizes="auto, (max-width: 300px) 100vw, 300px" />We found this article on USA Today, featuring the World Golf Tour game and the fact that WGT is working together with USGA to present the virtual championship on the Bethpage Black Course. &#8220;World&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Freaky Creatures is Live</title>
		<link>https://blog.photonengine.com/freaky-creatures-is-live/</link>
		
		<dc:creator><![CDATA[Sec]]></dc:creator>
		<pubDate>Thu, 26 Mar 2009 10:09:42 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Company News]]></category>
		<category><![CDATA[Gaming Market]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=219</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain.jpg 520w" sizes="auto, (max-width: 300px) 100vw, 300px" />Great news for online gamers and everyone who had an eye on development: Abandon Interactive&#8216;s massive multiplayer online battling game &#8220;Freaky Creatures&#8221; has passed beta and is now officially live! The game&#8217;s release is&#46;&#46;&#46;]]></description>
		
		
		
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