Photon Unity Networking 2 – New Demos, Cleaner API
PUN – A Huge Success Story Photon Unity Networking has been – and still is – our most successful product powering several top-grossing mobile hits such as Golf Clash, War Robots or Pixel Gun...
PUN – A Huge Success Story Photon Unity Networking has been – and still is – our most successful product powering several top-grossing mobile hits such as Golf Clash, War Robots or Pixel Gun...
Finally: Photon Bolt is available as a free version including 20 concurrent user (CCU )in Unity’s Asset Store since a couple of weeks. The emergence of battle royale games like PUBG or Fortnite brought...
This guest post was written by Sam Meyer, lead developer at Total Mayhem Game for We Were Here Too, awarded as best Multiplayer Game at this year’s Indie Prize. We Were Here Too is an...
Our team works very hard to achieve a very high QoS – even the shared Photon Public Cloud has an uptime of 99.9% and higher in all available regions. We are proud of this...
Madfinger Games are pushing what’s possible on mobile since ever and this attitude defined their plans for the multiplayer features in ‘Shadowgun Legends’. We evaluated a lot of multiplayer engines and only Photon nailed...
This guest post was written by Howard Tsao, Team Lead at New York City based indie studio Muse Games. Their hit-game ‘Guns of Icarus’ raised the stakes on team-based PvP combat with an emphasis...
Great demos to showcase a product’s capabilities are always pretty important when releasing a new product. Therefore we launched Quantum including a great action RPG framework and developed some more together with some very...
Runbow by 13AM Games is a colourful party-platformer-action game for up to 9 local or online players. It is currently out on Nintendo Wii U, New Nintendo 3DS, on Steam for PC, on XBox...
This guest post was written by Julian Kaulitzki, lead developer for Pantropy at indie game studio Brain Stone. Pantropy is a faction-based, SciFi-themed mech-game for PC and is, at the time of writing, in...
In the last two years we introduced new products to our portfolio to better tackle the different challenges in multiplayer development. But with the growing portfolio it became more difficult for our customers to...