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2017

21 December
Posted in Photon
Comments Off on Photon Quantum – Join the Multiplayer Revolution

Photon Quantum – Join the Multiplayer Revolution

Introducing Photon Quantum Quantum revolutionizes the way fast-paced multiplayer games are build. A revolution is always started by a few leaders and we spent over 2.5 years to develop Quantum before we gave it into their hands: SYBO Games Future Games of London – a Ubisoft Studio Mediatonic and the […]

21 December
Posted in Photon
Comments Off on Buggy Blasters – Multiplayer HoloLens Considerations

Buggy Blasters – Multiplayer HoloLens Considerations

    This guest post was written by Bernard Francois, Kasper Geeroms, Matthew Cormack, and Jannes Plyson, respectively founder, project manager, and programmers of PreviewLabs, a company specialized in rapid prototyping with game technology. PreviewLabs was founded in 2010 and has been using Photon since 2013.   Buggy Blasters is […]

1 December
Posted in Photon
Comments Off on SDK Release: Windows SDK v4.1.8.3

SDK Release: Windows SDK v4.1.8.3

  Changes in Windows SDK v4.1.8.3 Notable changes since 4.1.8.1: Starting with version 4.1.8.3 the SDK supports the use of Visual Studio 2017. Download from https://www.photonengine.com/sdks#realtimewindows 

17 November
Posted in Photon, Photon PUN
Comments Off on Tome of Heroes – Making a Game by Yourself

Tome of Heroes – Making a Game by Yourself

  This guest post was written by Stefan Pulciu, founder, developer and designer of Tome of Heroes. Tome of Heroes is a real time player versus player game designed for mobile devices. It’s set in a fantasy world in which you build a team of heroes around your strategy and […]

26 October
Posted in Photon

Photon Bolt: Fair Pricing or “Shameless money-grab”?

“On coming out of Beta, Photon have now decided that not only relayed clients but also fully peer-peer connected players will use up CCU allowances, which the developer has to pay for. So one of the main benefits that Bolt used to have, i.e. no server costs, has been snatched […]