Yearly Archive: 2010

Tutorial “NetSync Objects for Photon”

We just released a new developer tutorial on our download page which extends Photon to buffer objects inside a room and update clients with their type, position and rotation. This one is especially interesting...

Bigpoint Selects Photon for “The Mummy” MMO

We are super proud that Photon was chosen by Bigpoint and the game’s developer Schell Games, a US-based studio led by renowned game designer and author Jesse Schell, to power the network features of...