Add Me!Close Menu Navigation
Back to main page:  www.photonengine.com

Currently Browsing

Posts Tagged ‘ Windows ’

13 October
Posted in SDK
Comments Off on Released Photon Native SDKs v4.1.3.4

Released Photon Native SDKs v4.1.3.4

Released new Native SDKs v4.1.3.4 for Emscripten, Linux, Windows and WindowsStore and Android NDK, iOS, OS X, tvOS.

Comments Off on 4.0.5.0 Client SDKs for AndroidNDK, iOS, Linux, Marmalade, OS X, tvOS and Windows

4.0.5.0 Client SDKs for AndroidNDK, iOS, Linux, Marmalade, OS X, tvOS and Windows

Version 4.0.5.0 of the Photon C++ Client SDKs has just gone live. Here is a short list of the most important changes since 4.0.4.0 (for the full list please have a look at the release history files, like always): we now offer a Client SDK for Apple tvOS the Windows […]

17 December
Posted in Photon
Comments Off on 4.0.0.0 Client SDKs for AndroidNDK, iOS, Linux, Marmalade, OS X and Windows

4.0.0.0 Client SDKs for AndroidNDK, iOS, Linux, Marmalade, OS X and Windows

Version 4.0.0.0 of the Photon C++ Client SDKs has just gone live. Here is a short list of the most important changes since 3.2.5.5 (for the full list please have a look at the release history files, like always): a dedicated Client API for Photon Chat is now available (a […]

20 November
Posted in Photon
Comments Off on 3.2.5.0 Client SDKs for AndroidNDK, iOS, Linux, Marmalade, OS X, Playstation 3 and Windows

3.2.5.0 Client SDKs for AndroidNDK, iOS, Linux, Marmalade, OS X, Playstation 3 and Windows

Version 3.2.5.0 of the Photon C++/objC Client SDKs has just gone live. Here is a short list of the most important changes since 3.2.2.0 (for the full list please have a look at the release history files, like always): the Windows Client SDK now ships with various flavors of the […]

18 October
Posted in Photon
Comments Off on Photon C# Clients Release v3.2.2.1

Photon C# Clients Release v3.2.2.1

It’s been a while since last release and we’ve been quite busy. A lot of the changes in v3.2.2.1 are under the hood. For example, we refactored how the socket-handling is done and can now make use of native “socket libraries” easily. Also, the differences between the “regular” and the […]