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Posts Tagged ‘ Unity 3D ’

26 March
Posted in Photon
Comments Off on New Unity Tutorial & Example Project – Special Unity Asset Store Offer

New Unity Tutorial & Example Project – Special Unity Asset Store Offer

The latest Photon Cloud Unity tutorial and example project was prominently featured in the March edition of Unity’s Asset Store newsletter. Cool, but even better: it’s free, so check it out. If you want a head start into networking code with Unity and Photon, then you might be interested in […]

22 September
Posted in Photon
Comments Off on Codemasters Signs Multi-Title Deal with Exit Games: Exit Games Photon Chosen to Power Upcoming Massive Multiplayer Online Titles

Codemasters Signs Multi-Title Deal with Exit Games: Exit Games Photon Chosen to Power Upcoming Massive Multiplayer Online Titles

Portland, OR – September 22 nd, 2011 – Exit Games today announced that its leading network engine Photon has been selected in a multi-title agreement by Codemasters to power the developer and publishers’ browser-based multiplayer online games, including the forthcoming F1 ONLINE The Game™. Codemasters will utilize Photon as its core […]

24 February
Posted in Developer, Photon

Unity Studios and Exit Games are Cooperating to Bring the Market’s Best Tool-Set for Massive Multiplayer Online Game Development with Unity

Exit Games, the leading provider of network engines and Unity Studios, sister company of the leading 3D platform provider Unity, today announced a partnership to introduce the perfect product tandem for MMO game development with Unity: Legion and Photon. Legion provides a powerful MMOG development framework for Unity developers, which […]

19 August
Posted in Developer, Photon
Comments Off on Tutorial “NetSync Objects for Photon”

Tutorial “NetSync Objects for Photon”

We just released a new developer tutorial on our download page which extends Photon to buffer objects inside a room and update clients with their type, position and rotation. This one is especially interesting for everyone using Unity3d as it’s client side is Unity-only. Of course you can learn a […]