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Posts Tagged ‘ Unity 3D ’

19 October
Posted in Photon
Comments Off on SDK Release: PUN v.1.87

SDK Release: PUN v.1.87

  Changes in¬†PUN v1.87 Notable changes since¬†1.86: Fixes to demos and websocket implementation Performance update to RPC calls New selectable region Russia Download from https://www.assetstore.unity3d.com/en/#!/content/1786

12 August
Posted in Developer, Photon, SDK
Comments Off on Photon Client SDKs v4.0.0.2 – Realtime, Turnbased and Chat

Photon Client SDKs v4.0.0.2 – Realtime, Turnbased and Chat

We’ve been in “Engineering Mode” for a while but now everything begins to come together. You can notice that when you take a look at our client SDKs, which begin to include all Photon client APIs in one package. It should be a lot easier to combine Realtime or Turnbased […]

26 May
Posted in Photon
Comments Off on Photon Turnbased Goes Public BETA!

Photon Turnbased Goes Public BETA!

Kudos to¬†your¬†helping hands during early access! The Photon Turnbased APIs are now claimed stable, demos are up and running and parts of the SDKs. Get the turn-based SDKs from https://www.exitgames.com/en/Turnbased¬†and start developing your asynchronous or synchronous games with them. Early access applications have been updated to the latest version as […]

28 March
Posted in Photon
Comments Off on Facebook “Integrates” With Unity – Or the Other Way Around?

Facebook “Integrates” With Unity – Or the Other Way Around?

The Unity Web Player is currently installed on over 200M computers and Facebook is a great way to get players playing and connecting with each other. Recently Unity announced a close collaboration with Facebook that makes launching Unity games on Facebook much easier. According to Unity’s blog, Facebook is currently […]

5 April
Posted in Photon

Hooray: ‘Cubemen’ by 3Sprockets is ‘Game of the Week’ in App Store for iPad

We admit that we are proud of Photon, sure, but Photon is nothing without a great developer community doing stunning games with it. ¬†‘Cubemen’ by 3Sprockets is a great example of such a game and ¬†therefore we were not suprised that the game not only won the GEE contest, but […]