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Posts Tagged ‘ Tutorial ’

18 September
Posted in Photon
Comments Off on Dev Story: Das Tal’s Backend & Exit Games’ Photon

Dev Story: Das Tal’s Backend & Exit Games’ Photon

This guest post was written by Sebastian Dorda, Technical Director and Developer for ‘Das Tal’ at indie studio Fairytale Distillery. ‘Das Tal’ is a fast-paced Sandbox MMORPG that focuses on player interaction. Full Loot and Open PvP create a game of ‘risk vs. reward’ where you weigh up your options before engaging […]

26 March
Posted in Photon
Comments Off on New Unity Tutorial & Example Project – Special Unity Asset Store Offer

New Unity Tutorial & Example Project – Special Unity Asset Store Offer

The latest Photon Cloud Unity tutorial and example project was prominently featured in the March edition of Unity’s Asset Store newsletter. Cool, but even better: it’s free, so check it out. If you want a head start into networking code with Unity and Photon, then you might be interested in […]

19 August
Posted in Developer, Photon
Comments Off on Tutorial “NetSync Objects for Photon”

Tutorial “NetSync Objects for Photon”

We just released a new developer tutorial on our download page which extends Photon to buffer objects inside a room and update clients with their type, position and rotation. This one is especially interesting for everyone using Unity3d as it’s client side is Unity-only. Of course you can learn a […]

28 July
Posted in Uncategorized

VIDEO: Using the Photon socket-server MMO Demo

(Click here to watch in HD directly on YouTube) This video gives you a short introduction to the MMO Demo for the Photon socket-server. It shows how to merge the Unity Island Demo into our package, compile and start the windows client to create some simulated players before you finally […]

19 July
Posted in Photon

VIDEO: Install the Photon socket-server SDK for Unity 3D

Here is another tutorial video. It shows how easy it is to get the Photon socket-server SDK for Unity 3D running. Just download it from our website, unzip the files, edit the Unity Scene file (to change the server to your local IP) and it runs. And all it takes […]