RISE of MANA is the latest installment in the Mana series, which goes back to the 1991 release of the first Mana title, FINAL FANTASY Adventure. The gameâ€™s raid battles are realized through the use of Photon Server, making real-time communication development dramatically easier. During a talk with the gameâ€™s […]
Posts Tagged ‘ socket-server ’
Square Enix Interview – Implementing RISE of MANAâ€™s online battles in two months – Whatâ€™s the power of Photon Server?
We just updated our download section with new C#-based SDKs. The new release v184.108.40.206 adds several new features which are available in the Photon Cloud and latest Photon Server SDKs. With Custom Authentication, you can link Photon with your own account service and check if users are allowed to connect […]
If you ever wondered if Photon can be used for lan-parties and local networking games, this is going to be interesting for you: We are working on a special server package to redistribute Photon with your game. The upcoming package is stripped down to the Photon binaries and a streamlined […]
Murphy’s law still applies! In this case it means: We release a Server SDK and right after doing that we find something that we could do better. Due to that, we have a minor update for you, labeled v3.2.10 (the 10 being updated as minor number). New in this release: […]
We’ve been working on this a while but now the time is right: Photon v3.2 is polished and ready to use! Some of the new and noteworthy updates: WebSocket support (an “alpha version” had already been part of 3.0, but now it’s actually stable and usable). Several fixes for JSON […]