RISE of MANA is the latest installment in the Mana series, which goes back to the 1991 release of the first Mana title, FINAL FANTASY Adventure. The gameâ€™s raid battles are realized through the use of Photon Server, making real-time communication development dramatically easier. During a talk with the gameâ€™s […]
Posts Tagged ‘ socket-server ’
Square Enix Interview – Implementing RISE of MANAâ€™s online battles in two months – Whatâ€™s the power of Photon Server?
We just released a new developer tutorial on our download page which extends Photon to buffer objects inside a room and update clients with their type, position and rotation. This one is especially interesting for everyone using Unity3d as it’s client side is Unity-only. Of course you can learn a […]