Add Me!Close Menu Navigation
Back to main page:  www.photonengine.com

Currently Browsing

Posts Tagged ‘ socket-server ’

24 April
Posted in Photon, Photon Server
Comments Off on Square Enix Interview – Implementing RISE of MANA’s online battles in two months – What’s the power of Photon Server?

Square Enix Interview – Implementing RISE of MANA’s online battles in two months – What’s the power of Photon Server?

RISE of MANA is the latest installment in the Mana series, which goes back to the 1991 release of the first Mana title, FINAL FANTASY Adventure. The game’s raid battles are realized through the use of Photon Server, making real-time communication development dramatically easier. During a talk with the game’s […]

19 August
Posted in Developer, Photon
Comments Off on Tutorial “NetSync Objects for Photon”

Tutorial “NetSync Objects for Photon”

We just released a new developer tutorial on our download page which extends Photon to buffer objects inside a room and update clients with their type, position and rotation. This one is especially interesting for everyone using Unity3d as it’s client side is Unity-only. Of course you can learn a […]