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Posts Tagged ‘ SDK ’

26 May
Posted in Photon
Comments Off on Photon Turnbased Goes Public BETA!

Photon Turnbased Goes Public BETA!

Kudos to your helping hands during early access! The Photon Turnbased APIs are now claimed stable, demos are up and running and parts of the SDKs. Get the turn-based SDKs from https://www.exitgames.com/en/Turnbased and start developing your asynchronous or synchronous games with them. Early access applications have been updated to the latest version as […]

14 May
Posted in Photon
Comments Off on Photon Server 3.4.22 released

Photon Server 3.4.22 released

Today we released Photon Server SDK 3.4.22, which is mainly a hotfix release. It includes bugfixes for Photon Server crashes on Windows Vista and with .NET 1.1 installations, as well as fixes for Photon Dashboard’s image generation. The Photon Azure Starter SDK (PASK) was also fixed and updated for Azure SDK […]

20 November
Posted in Photon
Comments Off on 3.2.5.0 Client SDKs for AndroidNDK, iOS, Linux, Marmalade, OS X, Playstation 3 and Windows

3.2.5.0 Client SDKs for AndroidNDK, iOS, Linux, Marmalade, OS X, Playstation 3 and Windows

Version 3.2.5.0 of the Photon C++/objC Client SDKs has just gone live. Here is a short list of the most important changes since 3.2.2.0 (for the full list please have a look at the release history files, like always): the Windows Client SDK now ships with various flavors of the […]

16 August
Posted in Photon
Comments Off on Photon Cloud & Corona SDK: Dream Team for Cross-Platform Multiplayer Games

Photon Cloud & Corona SDK: Dream Team for Cross-Platform Multiplayer Games

We’re happy to announce our new partnership with Corona Labs! Using the Photon Cloud plugin, Corona developers will be able to build and launch cross-platform real-time multiplayer games and join the ranks of hits like Uberstrike, World Golf Tour, Offensive Combat, Kartuga, and King’s Bounty: Legions. Read the full article […]

26 July
Posted in Photon
Comments Off on Feedback wanted: PUN with Windows 8 Phone and Store support

Feedback wanted: PUN with Windows 8 Phone and Store support

As Unity 4.2 now supports Windows 8 Phone and Windows Store apps, we are working on an update for Photon Unity Networking (PUN) to support those platforms as well. By now, we have a preview package that requires only one change on your side: When you use the class Hashtable, […]