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Posts Tagged ‘ Realtime ’

17 December
Posted in Photon
Comments Off on 4.0.0.0 Client SDKs for AndroidNDK, iOS, Linux, Marmalade, OS X and Windows

4.0.0.0 Client SDKs for AndroidNDK, iOS, Linux, Marmalade, OS X and Windows

Version 4.0.0.0 of the Photon C++ Client SDKs has just gone live. Here is a short list of the most important changes since 3.2.5.5 (for the full list please have a look at the release history files, like always): a dedicated Client API for Photon Chat is now available (a […]

31 October
Posted in Photon
Comments Off on Dev Story: Building Action Henk’s Online Multiplayer In Just Two Weeks

Dev Story: Building Action Henk’s Online Multiplayer In Just Two Weeks

This guest post was written by Roel Ezendam, Co-Founder & Game Coder for ‘Action Henk’ at indie studio RageSquid. Action Henk is a toystalgic speedrunning platformer about managing momentum, acceleration and friction while running, jumping and sliding through tricky tracks & elaborate constructions. Take control of the heroic Henk as he races […]

18 September
Posted in Photon
Comments Off on Dev Story: Das Tal’s Backend & Exit Games’ Photon

Dev Story: Das Tal’s Backend & Exit Games’ Photon

This guest post was written by Sebastian Dorda, Technical Director and Developer for ‘Das Tal’ at indie studio Fairytale Distillery. ‘Das Tal’ is a fast-paced Sandbox MMORPG that focuses on player interaction. Full Loot and Open PvP create a game of ‘risk vs. reward’ where you weigh up your options before engaging […]

12 August
Posted in Developer, Photon, SDK
Comments Off on Photon Client SDKs v4.0.0.2 – Realtime, Turnbased and Chat

Photon Client SDKs v4.0.0.2 – Realtime, Turnbased and Chat

We’ve been in “Engineering Mode” for a while but now everything begins to come together. You can notice that when you take a look at our client SDKs, which begin to include all Photon client APIs in one package. It should be a lot easier to combine Realtime or Turnbased […]

18 December
Posted in Photon
Comments Off on PARTNER PRESS RELEASE: GMO CLOUD Becomes Exclusive APAC Partner for Photon Game Network Engine

PARTNER PRESS RELEASE: GMO CLOUD Becomes Exclusive APAC Partner for Photon Game Network Engine

Partnership kicks off with Game Developer Events in Japan, Malaysia and Thailand. Tokyo, Japan – December 16, 2013 GMO Internet Group company, GMO CLOUD K.K. today announces that it has concluded an exclusive partnership agreement with a German company, Exit Games GmbH. Under the new partnership effective October 2013, GMO […]