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Posts Tagged ‘ Realtime ’

27 October
Posted in SDK
Comments Off on Released Photon Native SDKs 4.1.4.0

Released Photon Native SDKs 4.1.4.0

Released Photon Native SDKs 4.1.4.0, added XBox 1 support, added Webflags …

13 October
Posted in SDK
Comments Off on Released Photon Native SDKs v4.1.3.4

Released Photon Native SDKs v4.1.3.4

Released new Native SDKs v4.1.3.4 for Emscripten, Linux, Windows and WindowsStore and Android NDK, iOS, OS X, tvOS.

29 September
Posted in Photon
Comments Off on How to Choose the Right Photon Product – #1 Photon Server & Multiplayer Photon Cloud

How to Choose the Right Photon Product – #1 Photon Server & Multiplayer Photon Cloud

Over the course of time and to make multiplayer simple we released¬†a whole suite of Photon products. Each one¬†is designed to tackle a specific challenge on a product level which is great and if you understand the differences¬†between the product it is easier than you might think¬†to choose the right […]

25 May
Posted in Photon

Photon Turnbased Merges into Photon Realtime on May 25th, 2016

Lots of discussions with customers about the difference between Photon Realtime and Turnbased combined with different market definitions about synchronous and asynchronous games led to the decision to merge Photon Turnbased into Photon Realtime. Therefore we discontinue Photon Turnbased on¬†May 25th, 2016, as a standalone product and move all existing […]

Comments Off on 4.0.5.0 Client SDKs for AndroidNDK, iOS, Linux, Marmalade, OS X, tvOS and Windows

4.0.5.0 Client SDKs for AndroidNDK, iOS, Linux, Marmalade, OS X, tvOS and Windows

Version 4.0.5.0 of the Photon C++ Client SDKs has just gone live. Here is a short list of the most important changes since 4.0.4.0 (for the full list please have a look at the release history files, like always): we now offer a Client SDK for Apple tvOS the Windows […]