Released Photon Native SDKs 188.8.131.52, added XBox 1 support, added Webflags …
Posts Tagged ‘ Realtime ’
Released new Native SDKs v184.108.40.206 for Emscripten, Linux, Windows and WindowsStore and Android NDK, iOS, OS X, tvOS.
Over the course of time and to make multiplayer simple we released¬†a whole suite of Photon products. Each one¬†is designed to tackle a specific challenge on a product level which is great and if you understand the differences¬†between the product it is easier than you might think¬†to choose the right […]
Lots of discussions with customers about the difference between Photon Realtime and Turnbased combined with different market definitions about synchronous and asynchronous games led to the decision to merge Photon Turnbased into Photon Realtime. Therefore we discontinue Photon Turnbased on¬†May 25th, 2016, as a standalone product and move all existing […]
Version 220.127.116.11 of the Photon C++ Client SDKs has just gone live. Here is a short list of the most important changes since 18.104.22.168 (for the full list please have a look at the release history files, like always): we now offer a Client SDK for Apple tvOS the Windows […]