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Posts Tagged ‘ Pricing ’

26 October
Posted in Photon

Photon Bolt: Fair Pricing or “Shameless money-grab”?

“On coming out of Beta, Photon have now decided that not only relayed clients but also fully peer-peer connected players will use up CCU allowances, which the developer has to pay for. So one of the main benefits that Bolt used to have, i.e. no server costs, has been snatched […]

22 July
Posted in Photon
Comments Off on Photon News July ’16 – New Photon Cloud Regions, Pricing Comparision, TrueSync Early Access, Exploding Kittens

Photon News July ’16 – New Photon Cloud Regions, Pricing Comparision, TrueSync Early Access, Exploding Kittens

Dear Photon Developer, On our mission to make multiplayer simple, we added additional regions to our Photon Cloud, invite you to apply for Photon TrueSync early access and explain why we think that our CCU based pricing is part of that mission. Read on, be aware of Exploding Kittens or […]

23 June
Posted in Photon
Comments Off on Why Concurrent User Based Pricing is the Market’s Fairest Model

Why Concurrent User Based Pricing is the Market’s Fairest Model

We are often being asked why our subscription plans for Photon Cloud products (Realtime, PUN, Chat, Voice) are based on concurrent users (=CCU) and our answer is always the same: because we strongly believe that it is the most transparent and fairest model for our customers. Read the following why we think […]