RISE of MANA is the latest installment in the Mana series, which goes back to the 1991 release of the first Mana title, FINAL FANTASY Adventure. The gameâ€™s raid battles are realized through the use of Photon Server, making real-time communication development dramatically easier. During a talk with the gameâ€™s […]
Posts Tagged ‘ Photon Server ’
Square Enix Interview – Implementing RISE of MANAâ€™s online battles in two months – Whatâ€™s the power of Photon Server?
Version 188.8.131.52 of the Photon C++ Client SDKs has just gone live. Here is a short list of the most important changes since 184.108.40.206 (for the full list please have a look at the release history files, like always): a dedicated Client API for Photon Chat is now available (a […]
This guest post was written by Sebastian Dorda, Technical Director and Developer for ‘Das Tal’Â at indie studioÂ Fairytale Distillery. ‘Das Tal’ is a fast-paced Sandbox MMORPG that focuses on player interaction. Full Loot and Open PvP create a game of ‘risk vs. reward’ where you weigh up your options before engaging […]
Photon backends and websites are not affected by the “Heartbleed Bug” in OpenSSL (http://heartbleed.com/). We do not use OpenSSL or any tool based on OpenSSL in any of our customer facing services. However, one of our internal source control systems was affected.Â A security patch was already applied. Although it is […]
… ok, ok, not really, but at least indirectly by featuring the AppTag Laser Gun that “turns iPhones and Androids into augmented reality laser tag gun sights”, says EngadgetÂ or Â brings “first person shooter gaming for the real world” to quote Hex3, the creator of the AppTag. The whole project started […]