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Posts Tagged ‘ Photon Cloud ’

Comments Off on 4.0.5.0 Client SDKs for AndroidNDK, iOS, Linux, Marmalade, OS X, tvOS and Windows

4.0.5.0 Client SDKs for AndroidNDK, iOS, Linux, Marmalade, OS X, tvOS and Windows

Version 4.0.5.0 of the Photon C++ Client SDKs has just gone live. Here is a short list of the most important changes since 4.0.4.0 (for the full list please have a look at the release history files, like always): we now offer a Client SDK for Apple tvOS the Windows […]

24 July
Posted in Photon
Comments Off on Dev Story: How to Create Multiplayer Oculus Rift Games in Unity (Video Tutorial)

Dev Story: How to Create Multiplayer Oculus Rift Games in Unity (Video Tutorial)

This guest post was written by Hayden Lee, Founder & Software Engineer at Convrge. Convrge is a virtual world to hang out with your friends. Using the Oculus Rift you can get a sense of actually being with people that is unmatched across any other medium. Activities in Convrge include watching […]

24 April
Posted in Photon
Comments Off on New Great Features, New Great Pricing is Coming

New Great Features, New Great Pricing is Coming

When we started Photon Cloud in 2012 our main vision was to provide not only the best multiplayer service in the world, but also a service for anyone: whether you are a AAA studio with a big budget or a one man show starting with some pocket change, Photon Cloud […]

26 February
Posted in Photon
Comments Off on Dev Story: Syncing 400+ objects in ‘Clash: Spaceship commander’

Dev Story: Syncing 400+ objects in ‘Clash: Spaceship commander’

This guest post was written by Luuk Waarbroek, Founder of Napalmtree Studios. Clash: Spaceship commander is a single and multiplayer RTS game for mobile. It is a game about capturing planets, making strategic decisions and managing units. An RTS wouldn’t be an RTS without eventually destroying all enemies, so yeah […]

17 December
Posted in Photon
Comments Off on 4.0.0.0 Client SDKs for AndroidNDK, iOS, Linux, Marmalade, OS X and Windows

4.0.0.0 Client SDKs for AndroidNDK, iOS, Linux, Marmalade, OS X and Windows

Version 4.0.0.0 of the Photon C++ Client SDKs has just gone live. Here is a short list of the most important changes since 3.2.5.5 (for the full list please have a look at the release history files, like always): a dedicated Client API for Photon Chat is now available (a […]