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Posts Tagged ‘ iOS ’

17 November
Posted in Photon, Photon PUN

Tome of Heroes – Making a Game by Yourself

  This guest post was written by Stefan Pulciu, founder, developer and designer of Tome of Heroes. Tome of Heroes is a real time player versus player game designed for mobile devices. It’s set in a fantasy world in which you build a team of heroes around your strategy and […]

27 October
Posted in SDK
Comments Off on Released Photon Native SDKs 4.1.4.0

Released Photon Native SDKs 4.1.4.0

Released Photon Native SDKs 4.1.4.0, added XBox 1 support, added Webflags …

13 October
Posted in SDK
Comments Off on Released Photon Native SDKs v4.1.3.4

Released Photon Native SDKs v4.1.3.4

Released new Native SDKs v4.1.3.4 for Emscripten, Linux, Windows and WindowsStore and Android NDK, iOS, OS X, tvOS.

30 April
Posted in Photon
Comments Off on Dev Story ‘Flip Football’: Friends Matchmaking with Facebook

Dev Story ‘Flip Football’: Friends Matchmaking with Facebook

This guest post was written by RaĂşl PĂ©rez BernabĂ©, Lead Unity developer at From The Bench. From The Bench is one of the biggest sports games development companies in the world, with the biggest official franchise of football clubs including Real Madrid, Chelsea, AC Milan, Borussia Dortmund  and with an official […]

Comments Off on 4.0.5.0 Client SDKs for AndroidNDK, iOS, Linux, Marmalade, OS X, tvOS and Windows

4.0.5.0 Client SDKs for AndroidNDK, iOS, Linux, Marmalade, OS X, tvOS and Windows

Version 4.0.5.0 of the Photon C++ Client SDKs has just gone live. Here is a short list of the most important changes since 4.0.4.0 (for the full list please have a look at the release history files, like always): we now offer a Client SDK for Apple tvOS the Windows […]