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Posts Tagged ‘ Gaming Market ’

23 June
Posted in Photon
Comments Off on Why Concurrent User Based Pricing is the Market’s Fairest Model

Why Concurrent User Based Pricing is the Market’s Fairest Model

We are often being asked why our subscription plans for Photon Cloud products (Realtime, PUN, Chat, Voice) are based on concurrent users (=CCU) and our answer is always the same: because we strongly believe that it is the most transparent and fairest model for our customers. Read the following why we think […]

20 April
Posted in Photon
Comments Off on Stunning Infographic About the Mobile Games Market

Stunning Infographic About the Mobile Games Market

Created by: BusinessDegree.net

16 April
Posted in Uncategorized
Comments Off on ‘Sketch W Friends’ Rocks the Photon Cloud (or Vice Versa)

‘Sketch W Friends’ Rocks the Photon Cloud (or Vice Versa)

I know it is a buzz word, yes, but I think it is really a Win-Win situation: The Photon Cloud makes it so easy to develop and run online games that anyone who wants to can now create successful multiplayer online games. That’s exactly what the folks at Xlabz Technologies […]

5 April
Posted in Photon

Hooray: ‘Cubemen’ by 3Sprockets is ‘Game of the Week’ in App Store for iPad

We admit that we are proud of Photon, sure, but Photon is nothing without a great developer community doing stunning games with it.  ‘Cubemen’ by 3Sprockets is a great example of such a game and  therefore we were not suprised that the game not only won the GEE contest, but […]

21 July
Posted in Uncategorized

Paradise Paintball

In March we mentioned that we had developed an SDK for Unity3D, so that games using the new 3d engine could integrate our multiplayer technology seamlessly. Shortly after that, when we released our streamlined product “Photon“, game developer  Cmune chose Photon (its Unity SDK) for their “Paradise Paintball” game. Reworking […]