Add Me!Close Menu Navigation
Back to main page:  www.photonengine.com

Currently Browsing

Posts Tagged ‘ Development ’

12 August
Posted in Developer, Photon, SDK
Comments Off on Photon Client SDKs v4.0.0.2 – Realtime, Turnbased and Chat

Photon Client SDKs v4.0.0.2 – Realtime, Turnbased and Chat

We’ve been in “Engineering Mode” for a while but now everything begins to come together. You can notice that when you take a look at our client SDKs, which begin to include all Photon client APIs in one package. It should be a lot easier to combine Realtime or Turnbased […]

26 May
Posted in Photon
Comments Off on Photon Turnbased Goes Public BETA!

Photon Turnbased Goes Public BETA!

Kudos to your helping hands during early access! The Photon Turnbased APIs are now claimed stable, demos are up and running and parts of the SDKs. Get the turn-based SDKs from https://www.exitgames.com/en/Turnbased and start developing your asynchronous or synchronous games with them. Early access applications have been updated to the latest version as […]

22 September
Posted in Photon
Comments Off on Codemasters Signs Multi-Title Deal with Exit Games: Exit Games Photon Chosen to Power Upcoming Massive Multiplayer Online Titles

Codemasters Signs Multi-Title Deal with Exit Games: Exit Games Photon Chosen to Power Upcoming Massive Multiplayer Online Titles

Portland, OR – September 22 nd, 2011 – Exit Games today announced that its leading network engine Photon has been selected in a multi-title agreement by Codemasters to power the developer and publishers’ browser-based multiplayer online games, including the forthcoming F1 ONLINE The Gameâ„¢. Codemasters will utilize Photon as its core […]

8 August
Posted in Uncategorized
Comments Off on Exit Games Photon Powers ‘King’s Bounty: Legions’

Exit Games Photon Powers ‘King’s Bounty: Legions’

Portland, OR – August 4th, 2011 – Exit Games today announced that its leading network engine Photon has been selected by KranX Productions to power the network features of Nival’s Kings Bounty: Legions, a socialmassive multiplayer online game (MMOG). Once more Photon was chosen by a top-tier development studio due […]

19 August
Posted in Developer, Photon
Comments Off on Tutorial “NetSync Objects for Photon”

Tutorial “NetSync Objects for Photon”

We just released a new developer tutorial on our download page which extends Photon to buffer objects inside a room and update clients with their type, position and rotation. This one is especially interesting for everyone using Unity3d as it’s client side is Unity-only. Of course you can learn a […]