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Posts Tagged ‘ Dev Story ’

30 November
Posted in Photon
Comments Off on Dev Story: Natural Born Soldier – A Fun Multiplayer First-Person Shooter for Mobile

Dev Story: Natural Born Soldier – A Fun Multiplayer First-Person Shooter for Mobile

This guest post was written by Eric Lajeunesse, an indie developer from Montreal, Canada. Ever wanted to step into a real soldier’s shoes as a crazy warrior with a shotgun, a stealth attacker or an agile sniper? Natural Born Soldier gives you this opportunity from your mobile as it delivers precisely what […]

24 July
Posted in Photon
Comments Off on Dev Story: How to Create Multiplayer Oculus Rift Games in Unity (Video Tutorial)

Dev Story: How to Create Multiplayer Oculus Rift Games in Unity (Video Tutorial)

This guest post was written by Hayden Lee, Founder & Software Engineer at Convrge. Convrge is a virtual world to hang out with your friends. Using the Oculus Rift you can get a sense of actually being with people that is unmatched across any other medium. Activities in Convrge include watching […]

21 May
Posted in Photon
Comments Off on Dev Story: Project Anywhere – Digital Route to an Out-of-Body Experience

Dev Story: Project Anywhere – Digital Route to an Out-of-Body Experience

This guest post was written by Constantinos Miltiadis, Founder of studioAny. What if you being here, could be a virtual presence anywhere? project Anywhere, developed by Constantinos Miltiadis, at the Chair for CAAD, ETHz, is an intention to breach the limits of physical human presence, by replacing kinaesthetic, visual and auditory with […]

24 April
Posted in Photon, Photon Server
Comments Off on Square Enix Interview – Implementing RISE of MANA’s online battles in two months – What’s the power of Photon Server?

Square Enix Interview – Implementing RISE of MANA’s online battles in two months – What’s the power of Photon Server?

RISE of MANA is the latest installment in the Mana series, which goes back to the 1991 release of the first Mana title, FINAL FANTASY Adventure. The game’s raid battles are realized through the use of Photon Server, making real-time communication development dramatically easier. During a talk with the game’s […]

26 February
Posted in Photon
Comments Off on Dev Story: Syncing 400+ objects in ‘Clash: Spaceship commander’

Dev Story: Syncing 400+ objects in ‘Clash: Spaceship commander’

This guest post was written by Luuk Waarbroek, Founder of Napalmtree Studios. Clash: Spaceship commander is a single and multiplayer RTS game for mobile. It is a game about capturing planets, making strategic decisions and managing units. An RTS wouldn’t be an RTS without eventually destroying all enemies, so yeah […]