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13 October
Posted in SDK

Released Photon Native SDKs v4.1.3.4

Released new Native SDKs v4.1.3.4 for Emscripten, Linux, Windows and WindowsStore and Android NDK, iOS, OS X, tvOS.

7 October
Posted in Photon

Photon Thunder: Matchmaking, Punch-through and Relay Service for New Unity Multiplayer

Photon is well known for its multiplayer features, but Thunder is a little different. Based on the proven and battle-tested Photon Cloud, Thunder is the perfect punch-through, relay and matchmaking service for games developed with the new Unity Multiplayer (HLAPI). Unity Multiplayer, but with Photon? Yes, exactly. While Unity Multiplayer’s […]

7 October
Posted in Photon

Webhooks for Photon Chat – Apply for Early Access

What started slowly has become a true success story for us: Photon Chat. It took a while, but now we have several apps with 10,000 CCUs and beyond. Not too bad. Photon Chat runs on a completely different architecture compared to Photon’s multiplayer products Realtime, PUN and Thunder. So our […]

7 October
Posted in Photon

Console Support Completed: Photon for Xbox, PlayStation, Wii U

We worked hard on getting Photon officially certified for Xbox and gladly we finally achieved it. Now you can officially launch Photon powered games on PlayStation, Wii U and Xbox. In order to access the special SDKs we are required by Sony’s and Microsoft’s terms to ask any users interested […]

7 October
Posted in Photon

Photon Consulting – Building the Foundation for Your Success

Over the last years we repeatedly helped our customers with their projects. We advised on architecture, instructed load-test, developed custom packages, built several proof-of-concepts or simply helped finding the best partners and services. Photon Consulting’s mission is to always empower our customer. That means we help your team to master […]