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Comments Off on 4.0.5.0 Client SDKs for AndroidNDK, iOS, Linux, Marmalade, OS X, tvOS and Windows

4.0.5.0 Client SDKs for AndroidNDK, iOS, Linux, Marmalade, OS X, tvOS and Windows

Version 4.0.5.0 of the Photon C++ Client SDKs has just gone live. Here is a short list of the most important changes since 4.0.4.0 (for the full list please have a look at the release history files, like always): we now offer a Client SDK for Apple tvOS the Windows […]

12 August
Posted in Developer, Photon, SDK
Comments Off on Photon Client SDKs v4.0.0.2 – Realtime, Turnbased and Chat

Photon Client SDKs v4.0.0.2 – Realtime, Turnbased and Chat

We’ve been in “Engineering Mode” for a while but now everything begins to come together. You can notice that when you take a look at our client SDKs, which begin to include all Photon client APIs in one package. It should be a lot easier to combine Realtime or Turnbased […]

6 July
Posted in Developer
Comments Off on Ticking Bomb Games: A Happy Photon Customer!

Ticking Bomb Games: A Happy Photon Customer!

This time I prefer to let our customer Ticking Bomb Games speak for us: “We are 100% satisfied with Photon! It made our work not only much easier but also much faster. It simply offers the key features to build scalable MMOGs with Unity: reliable UDP and a socket-server that is extensible in […]

24 February
Posted in Developer, Photon

Unity Studios and Exit Games are Cooperating to Bring the Market’s Best Tool-Set for Massive Multiplayer Online Game Development with Unity

Exit Games, the leading provider of network engines and Unity Studios, sister company of the leading 3D platform provider Unity, today announced a partnership to introduce the perfect product tandem for MMO game development with Unity: Legion and Photon. Legion provides a powerful MMOG development framework for Unity developers, which […]

19 August
Posted in Developer, Photon
Comments Off on Tutorial “NetSync Objects for Photon”

Tutorial “NetSync Objects for Photon”

We just released a new developer tutorial on our download page which extends Photon to buffer objects inside a room and update clients with their type, position and rotation. This one is especially interesting for everyone using Unity3d as it’s client side is Unity-only. Of course you can learn a […]