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17 November
Posted in Photon, Photon PUN

Tome of Heroes – Making a Game by Yourself

  This guest post was written by Stefan Pulciu, founder, developer and designer of Tome of Heroes. Tome of Heroes is a real time player versus player game designed for mobile devices. It’s set in a fantasy world in which you build a team of heroes around your strategy and […]

26 October
Posted in Photon

Photon Bolt: Fair Pricing or “Shameless money-grab”?

“On coming out of Beta, Photon have now decided that not only relayed clients but also fully peer-peer connected players will use up CCU allowances, which the developer has to pay for. So one of the main benefits that Bolt used to have, i.e. no server costs, has been snatched […]

19 October
Posted in Photon
Comments Off on SDK Release: PUN v.1.87

SDK Release: PUN v.1.87

  Changes in PUN v1.87 Notable changes since 1.86: Fixes to demos and websocket implementation Performance update to RPC calls New selectable region Russia Download from https://www.assetstore.unity3d.com/en/#!/content/1786

28 September
Posted in Photon
Comments Off on Bannermen, a Classic RTS Game Using Lockstep with Photon and Unreal Engine

Bannermen, a Classic RTS Game Using Lockstep with Photon and Unreal Engine

This guest post was written by Christoffer Andersson, co-founder and software architect at Pathos Interactive. Pathos Interactive is a game studio headquartered in Mölndal, Sweden. The studio was founded in 2015 and are currently using Kickstarter to fund their game Bannerman.     About the Game Bannermen is an RTS game […]

21 September
Posted in Photon
Comments Off on SDK Release: Switch PUN Addon v1.86

SDK Release: Switch PUN Addon v1.86

  You must be logged in and a verified Nintendo Switch developer to download this PUN addon.