A simple âBam!â can hardly represent our excitement: BOLT, the popular networking engine for Unity, is now part of the Photon family. Fredrik HolmstrÃ¶m, the inventor and mastermind behind BOLT, joins the Photon team to help shape the future of multiplayer technology. Read here whyÂ we join forces, what the next […]
This guest post was written by Constantinos Miltiadis, Founder of studioAny. What if you being here, could be a virtual presence anywhere?Â project Anywhere,Â developed by Constantinos Miltiadis, at the Chair for CAAD, ETHz, is an intention to breach the limits of physical human presence, by replacing kinaesthetic, visual and auditory with […]
Square Enix Interview – Implementing RISE of MANAâs online battles in two months – Whatâs the power of Photon Server?
RISE of MANA is the latest installment in the Mana series, which goes back to the 1991 release of the first Mana title, FINAL FANTASY Adventure. The gameâs raid battles are realized through the use of Photon Server, making real-time communication development dramatically easier. During a talk with the gameâs […]
When we started Photon Cloud in 2012 our main vision was to provide not only the best multiplayer service in the world, but also a service for anyone: whether you are a AAA studio with a big budget or a one man show starting with some pocket change, Photon Cloud […]
The gaming industry is fast paced and fiercely competitive âfilled with sophisticated users with high expectations. Gamers expect a steady stream of new versions, no-lag game play, and a flawless user experience, all delivered on their devices of choice. This panel features a cross-section of experts from across the gaming […]