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October, 2013

24 October
Posted in Photon
Comments Off on Website Maintenance on Friday, October 25, 2013

Website Maintenance on Friday, October 25, 2013

Due to a scheduled maintenance of our hosting provider¬†our web sites might be temporarily unavailable from¬†2013/10/25, 7 PM UTC¬† to¬†2013/10/26, 3 AM UTC. Affected are: Web Site (www.exitgames.com) Application Dashboard (cloud.exitgames.com) Forum (forum.exitgames.com) Blog (blog.exitgames.com) For Photon Cloud customers: the “Custom Authentication” check might be temporarily unavailable as well. This […]

18 October
Posted in Photon
Comments Off on Photon C# Clients Release v3.2.2.1

Photon C# Clients Release v3.2.2.1

It’s been a while since last release and we’ve been quite busy. A lot of the changes in v3.2.2.1 are under the hood. For example, we refactored how the socket-handling is done and can now make use of native “socket libraries” easily. Also, the differences between the “regular” and the […]

17 October
Posted in Photon
Comments Off on FAQ: Photon Unity Network PLUS (PUN+)

FAQ: Photon Unity Network PLUS (PUN+)

We recently launched Photon Unity Networking (PUN+) and are super happy that the package immediately climbed ¬†on #1 ¬†in Unity’s App Store in¬†Top Grossing ‘Networking’ category. Yippee!¬†After the launch we had many support requests which we want to summarize for all of you by this FAQ. If you have purchased […]

10 October
Posted in Photon
Comments Off on Unity Free License Users: Export to ALL Unity Platforms with Photon Unity Networking PLUS (PUN+)

Unity Free License Users: Export to ALL Unity Platforms with Photon Unity Networking PLUS (PUN+)

We are super happy to announce that Photon Unity Networking PLUS (PUN+) ¬†is now available in Unity’s Asset Store. That’s why we call it PLUS: > No Unity Pro needed: Export to all platforms, including iOS & Android with the free(!) Unity license. > Pay once, use forever: 100 concurrent […]