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June, 2013

17 June
Posted in Photon
Comments Off on Photon C# Clients Release v3.2.1.2

Photon C# Clients Release v3.2.1.2

We just released a hotfix to the previous C# SDKs. The new v3.2.1.2 fixes an issue with Custom Authentication to now actually send the values provided. You can achieve the very same fix by changing LoadBalancingPeer.OpAuthenticate. The check “if (string.IsNullOrEmpty(authValues.AuthParameters))” must be inverted: if (!string.IsNullOrEmpty(authValues.AuthParameters)). Download v3.2.1.2 here.  

14 June
Posted in Photon
Comments Off on Photon Cloud Powered “Gun Monkeys” Featured in Latest Unity Newsletter

Photon Cloud Powered “Gun Monkeys” Featured in Latest Unity Newsletter

When I read the latest Unity Newsletter  I saw the feature of “Gun Monkeys” by Size Five Studios and clicked on the link to the game’s trailer. Wow! That looked great and was multiplayer realtime action. First I thought “damn!” this game would have been perfect for Photon Cloud, so I […]

10 June
Posted in Photon
Comments Off on Photon C# Clients Release v3.2.1.0

Photon C# Clients Release v3.2.1.0

We just updated our download section with new C#-based SDKs. The new release v3.2.1.0 adds several new features which are available in the Photon Cloud and latest Photon Server SDKs. With Custom Authentication, you can link Photon with your own account service and check if users are allowed to connect […]