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November, 2012

16 November
Posted in Photon
Comments Off on v3.0.1.14 Client SDKs for DotNet, Unity3D, PlayStation Mobile, Silverlight, Windows 8 RT, Windows Phone 7.5 and 8

v3.0.1.14 Client SDKs for DotNet, Unity3D, PlayStation Mobile, Silverlight, Windows 8 RT, Windows Phone 7.5 and 8

Puh. Long title. It means: We just updated our DotNet-based Photon SDKs for almost any known platform. While we support the PlayStation Mobile SDK for the first time, the real news is that we have lots of improvements, new features and even new demos (read: code you can digest and […]

16 November
Posted in Photon
Comments Off on Engadget features Photon Cloud …

Engadget features Photon Cloud …

… ok, ok, not really, but at least indirectly by featuring the AppTag Laser Gun that “turns iPhones and Androids into augmented reality laser tag gun sights”, says Engadget or  brings “first person shooter gaming for the real world” to quote Hex3, the creator of the AppTag. The whole project started […]

16 November
Posted in Photon
Comments Off on Photon Cloud Regions – Global Low Latency, Free of Charge

Photon Cloud Regions – Global Low Latency, Free of Charge

Photon Cloud provides global hosting centers since a little while, but it took us another little while to make this feature accessible for everyone. Finally: Photon Cloud officially supports US, Europe, S.E. Asia as ‘regions’. Japan and S.Korea will follow soon. Simply use one of the following URIs as the […]

9 November
Posted in Photon
Comments Off on DigitalMedia’s ‘DefenDoor’ on Indiegogo

DigitalMedia’s ‘DefenDoor’ on Indiegogo

The guys from DigitalMania, an independent studio based in Tunisia, asked us if we can help to spread the word about their Indiegogo crowd funding project ‘DefenDoor‘ which is a really neat genre mix tower defense, strategy and shooting. See yourself and would be great if you help to get […]