Thanks to our friends at Codeglue, Photon Cloud says “Hello” to PS3 for its first time.
Today I had the pleasure to mail a little back and forth with a guy from Detocroix, the developer of ‘Legend of the Knightwasher‘ who are using Photon for the multiplayer part. It is always great fun to see what fantastic games are in the making and I really looking […]
New top references for the Photon Cloud:¬†Glu Mobile’s¬†recently launched two multiplayer games¬†in their Photon Private Cloud:¬†‘Indestructible‘ is a 4-player¬†realtime action game¬†with stunning retina graphics and ‘Eternity Warriors 2‘, a fantasy action game with co-op multiplayer. Photon Private Cloud helps Glu to¬†easily launch such multiplayer games on a global scale without […]
Finally we have released version 188.8.131.52 of the Photon native Client SDKs The most important changes in this release are: – we are happy to welcome Blackberry 10 NDK¬† as a new member in the family of platforms, for which Photon C++ clients are available – we have switched the […]
New Photon Android Java clients have just been released. We have added multithreading support and traffic stats, updated the LoadBalancing API to the current fetureset of the other clients and fixed the Byte support. Get the new SDKs here