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October, 2012

19 October
Posted in Photon
Comments Off on Photon Cloud Says: “Hello PS3.”

Photon Cloud Says: “Hello PS3.”

Thanks to our friends at Codeglue, Photon Cloud says “Hello” to PS3 for its first time.

18 October
Posted in Photon
Comments Off on Legend of the Knightwasher – Help Them to Get Steam Greenlight

Legend of the Knightwasher – Help Them to Get Steam Greenlight

Today I had the pleasure to mail a little back and forth with a guy from Detocroix, the developer of ‘Legend of the Knightwasher‘ who are using Photon for the multiplayer part. It is always great fun to see what fantastic games are in the making and I really looking […]

17 October
Posted in Photon
Comments Off on Glu Mobile Launches Two New Titles in the Cloud

Glu Mobile Launches Two New Titles in the Cloud

New top references for the Photon Cloud:¬†Glu Mobile’s¬†recently launched two multiplayer games¬†in their Photon Private Cloud:¬†‘Indestructible‘ is a 4-player¬†realtime action game¬†with stunning retina graphics and ‘Eternity Warriors 2‘, a fantasy action game with co-op multiplayer. Photon Private Cloud helps Glu to¬†easily launch such multiplayer games on a global scale without […]

17 October
Posted in Photon
Comments Off on 3.0.4.0 Client SDKs for AndroidNDK, Blackberry 10, iOS, Marmalade, OS X and Windows

3.0.4.0 Client SDKs for AndroidNDK, Blackberry 10, iOS, Marmalade, OS X and Windows

Finally we have released version 3.0.4.0 of the Photon native Client SDKs The most important changes in this release are: – we are happy to welcome Blackberry 10 NDK¬† as a new member in the family of platforms, for which Photon C++ clients are available – we have switched the […]

9 October
Posted in Photon
Comments Off on 3.0.1.0 Client SDKs for AndroidSDK

3.0.1.0 Client SDKs for AndroidSDK

New Photon Android Java clients have just been released. We have added multithreading support and traffic stats, updated the LoadBalancing API to the current fetureset of the other clients and fixed the Byte[] support. Get the new SDKs here