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If you use our Loadbalancing API, please update ASAP!

This is a pure bugfix release, which fixes a bug in our client-side encryption code, that caused some attempts to establish encryption to fail.

By default the Loadbalancing lib sends its authentication on the server encrypted and will establish encryption after every switch between master and game-server.
This means everytime when the client creates, joins or leaves a gameroom, so even with this small frequency of occurences (0,390625% for the interested) this bug ist quite relevant for a game, which is using LoadBalancing.

Get the new SDKs for Photon Server here and for Photon Cloud here.

Posted By Stefan

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