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February, 2012

29 February
Posted in Developer, Photon, SDK
Comments Off on Photon v3.0.1.2 Client SDKs for Unity, DotNet and Windows Phone

Photon v3.0.1.2 Client SDKs for Unity, DotNet and Windows Phone

Since releasing the Loadbalancing API for DotNet, Unity and Windows Phone, we added several small features and fixed some bugs. We fleshed out the handling of custom properties for rooms and how they get forwarded to the lobby. Now you can define by string-array, which of the room’s properties are […]

28 February
Posted in Developer, Photon
Comments Off on Cloud access for free until Subscriptions become available

Cloud access for free until Subscriptions become available

Photon Cloud access remains free until subscriptions become actually available. Plus we will add some sufficient extra time so you must not immediately switch over if your 30day trial is already over by then. Active subscribers will be notified by e-mail before we will turn the lever to subscriptions. fyi […]

22 February
Posted in Uncategorized

Photon Cloud Free Beta Ends Soon – Paid Plans Available Next Week

Photon Cloud Beta under heavy attack: over 4,500 apps were firing with more than 20 TerraByte (per month) traffic at our cloud during the last 4 months. Thank you all for making the beta such a tremendous success. We are happy to announce that at the beginning of next week […]

15 February
Posted in Developer, Photon, SDK
Comments Off on Photon 3.0.0.1 Client SDKs for iOS, Marmalade, OS X and Windows

Photon 3.0.0.1 Client SDKs for iOS, Marmalade, OS X and Windows

This release fixes a bug in the autoJoinLobby feature in the C++ and the objC LoadBalancing API and a bug in the gamelist-updates in the C++ LoadBalancing API. No API-changes and no changes at all outside the LoadBalancing code have been introduced with this release. Get the new SDKs for […]

13 February
Posted in Developer, Photon, SDK
Comments Off on Photon 3.0.0.0 Client SDKs for iOS, Marmalade, OS X and Windows are now available

Photon 3.0.0.0 Client SDKs for iOS, Marmalade, OS X and Windows are now available

The native Photon 3 client SDKs have left release candidate state 🙂 The most important changes of this release in comparison to the RC3 release are: – these SDKs are the first ones, which ship with the brand new Photon LoadBalancing C++ API, so all these SDKs now come with […]