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November, 2011

29 November
Posted in Uncategorized

Photon Cloud: Pricing Starts at US$ 9 per Month

We have done a lot of number crunching (…and are still doing) to define the pricing for our latest product, Photon Cloud. What we already know: Photon Cloud’s basic edition will cost US$ 9 per month for 100 concurrent users.

29 November
Posted in Uncategorized
Comments Off on Hurry Up! Only 2 Days Left to Win an iPad2

Hurry Up! Only 2 Days Left to Win an iPad2

15 November
Posted in Photon
Comments Off on PLEASE VOTE FOR US: Photon Nominated for Frontline Awards

PLEASE VOTE FOR US: Photon Nominated for Frontline Awards

  We are excited to announce that Photon 3 has been nominated as finalist in the Networking category for this year’s Front Line Awards by Game Developer. Voting closes November 18th, so there are only a few days left to cast your vote for Photon.  

9 November
Posted in Photon
Comments Off on Contest: Win a Unity Pro license + One Year in the Photon Cloud + GEE Subscription

Contest: Win a Unity Pro license + One Year in the Photon Cloud + GEE Subscription

One of our favorite gaming magazines for iPad, GEE Display, asked us if we can help them with a nice prize as they were planning a Unity special in their latest (and first) international magazine edition featuring a Unity multiplayer game contest. A prize for a multiplayer contest? Sure we […]

9 November
Posted in Photon, SDK
Comments Off on Photon 3 Beta client SDKs for iOS, Marmalade and Win32 are out now

Photon 3 Beta client SDKs for iOS, Marmalade and Win32 are out now

Good news for all Marmalade-developers: Finally you also get your first client SDK, which is compatible to Photon 3 servers! Probably the most important change for iOS-developers: the Beta-SDK is compatible to Xcode 3 again (unlike the Alpha which required Xcode 4). If you are using objC then there are […]