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July, 2011

19 July
Posted in Uncategorized
Comments Off on Exclusive Behind-The-Scenes World Golf Tour Documentary

Exclusive Behind-The-Scenes World Golf Tour Documentary

Wow. Although we are working since quite a while with World Golf Tour it still amazes me to see what effort and passion it needs to build such a game. Please see yourself in this great behind-the-scenes video:

18 July
Posted in Uncategorized
Comments Off on Casual Connect Seattle: Meet with Tom

Casual Connect Seattle: Meet with Tom

If you are attending the Casual Connect in Seattle this week please drop Tom quick mail at tom.sperry[at]exitgames.com to arrange a meeting with him. Please include your mobile so Tom can call or text you 🙂 I wish you all a great time in Seattle!  

13 July
Posted in Uncategorized
Comments Off on Press Release: Exit Games Partners With Marmalade to Power Fast and Easy Development of Online Games on Multiple Platforms

Press Release: Exit Games Partners With Marmalade to Power Fast and Easy Development of Online Games on Multiple Platforms

Portland, OR – July 13, 2011 – Exit Games today announced that its leading network engine and socket server ‘Photon’ is now fully integrated with Marmalade, the leading product for developers to build and distribute rich cross-platform applications quickly, easily and without compromise. Marmalade allows developers to write apps in […]

11 July
Posted in Uncategorized
Comments Off on Meet Our CTO Chris @ Develop in Brighton

Meet Our CTO Chris @ Develop in Brighton

In July 19-21 Develop in Brighton, UK, is the place to be. If you like to to touch base with our CTO Chris in lovely Brighton please drop him a quick mail at chris[at]exitgames.com. Chris will happily tell you more about upcoming Photon 3, our latest partnership with Marmalade or our […]

6 July
Posted in Developer
Comments Off on Ticking Bomb Games: A Happy Photon Customer!

Ticking Bomb Games: A Happy Photon Customer!

This time I prefer to let our customer Ticking Bomb Games speak for us: “We are 100% satisfied with Photon! It made our work not only much easier but also much faster. It simply offers the key features to build scalable MMOGs with Unity: reliable UDP and a socket-server that is extensible in […]