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June, 2011

30 June
Posted in Developer, Photon, SDK

Photon now available for Marmalade

Finally Photon is available for Marmalade! Marmalade is a software that lets developers build and distribute cross-platform applications quickly, easily and without compromise. Their true cross-platform technology provides the best performance and the best portability – and all within the industry’s most open and flexible development environment. The Photon SDK […]

27 June
Posted in Uncategorized
Comments Off on Gamescom Features Exit Games in Mass Mailing

Gamescom Features Exit Games in Mass Mailing

Well, ok, not explicitly. However, when we recently opened the gamescom 2011 mailing it made us smile as both Christof and me were featured in a big photo on the first side of the mailing. Chris wears a orange Exit games t-shirt, but our company logo is only printed on […]

8 June
Posted in Uncategorized
Comments Off on Photon Client SDKs v6.5.3 for iOS, Windows and Meego

Photon Client SDKs v6.5.3 for iOS, Windows and Meego

This is the bugfix for a memory leak in C++ and objC versions of PhotonPeer::opCustom(), which has been introduced with version 6.5.1. If you do not use opCustom(), you can stay with 6.5.2.   Furthermore, we have detected a memory leak in LitePeer::opSetPropertiesOfGame()/LitePeer::opSetPropertiesOfGame() in 6.4.2 and  prior versions. If you […]

6 June
Posted in Uncategorized
Comments Off on Meet Us At E3 Expo – L.A. Convention Center, June 7-9, 2011

Meet Us At E3 Expo – L.A. Convention Center, June 7-9, 2011

Are you attending the E3? Tom Sperry, our US CEO, will attend and is happy to meet up with you. Just drop him a quick mail at tom.sperry[at]exitgames.com and don not forget to include your mobile so Tom can call or text you. Happy E3 time to all of you!