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May, 2011

27 May
Posted in Developer, Photon, SDK
Comments Off on Photon Client SDKs v6.5.2 for iOS, Windows and Meego

Photon Client SDKs v6.5.2 for iOS, Windows and Meego

Version 6.5.2 fixes the remaining memory leaks. Those were introduced with version 6.5.0 and 6.5.1 did not fix them all. No other changes have been made. The leaks were only in versions 6.5.0 and 6.5.1, so you can safely use 6.4.2 for releases, if you don’t update to 6.5.x. Get […]

24 May
Posted in Developer, Photon, SDK
Comments Off on Photon Client SDKs v6.5.1 for iOS, Windows and Meego

Photon Client SDKs v6.5.1 for iOS, Windows and Meego

We just released Client SDK 6.5.1 for iOS, Windows and Meego. This is a pure bugfix release, fixing a critical memory leak which has been introduced with the 6.5.0 SDK. If you already have updated to version 6.5.0, this is a must-have update before going live with your game. There […]

6 May
Posted in Developer, Photon, SDK

Photon is now available for Meego!

Finally Photon is available for Meego! MeeGo is an open source, Linux project which brings together the Moblin project, headed up by Intel, and Maemo, by Nokia, into a single open source activity. MeeGo currently targets platforms such as netbooks, entry-level desktops, handheld computing and communications devices, in-vehicle infotainment devices, connected […]

5 May
Posted in Developer, Photon, SDK
Comments Off on Photon Client SDKs v6.5.0 for iOS, Windows and Meego

Photon Client SDKs v6.5.0 for iOS, Windows and Meego

The new v6.5.0 native Client SDKs introduce a lot of new features and some major changes: We added support for a new platform: 6.5.0 is the first SDK, being released for Meego, a Linux-distribution, developed especially for handsets, netbooks, tablets and embedded systems. From now on additional datatypes are supported: […]

2 May
Posted in Photon, SDK
Comments Off on Photon Client SDK Release v6.4.0

Photon Client SDK Release v6.4.0

New client SDKs for Unity, DotNet and Silverlight are now on our download page. This version changes the way warnings are provided for queue handling, adds support for arrays of Hashtables and adds a ToString() override for NetworkSimulationSet to provide a better overview of the settings. Last but not least, […]