- 9 February, 2011 -
- Uncategorized -
- Tags : Company News
- Comments Off on MMO Class Using Photon on 3D Buzz
Ever wanted to know how to get started and what to consider when developing your own MMOG? 3D Buzz has started a class on exactly this subject. They chose Unity as underlying 3D engine, and – guess what – they chose Photon as their multiplayer backend technology.
And this is what Jason Busby, founder of 3D Buzz, says:
“We settled on Photon for a variety of reasons. The first is that Photon is built from the ground up in native C and C++. This makes it very small and streamlined (i.e. fast). It also utilizes UDP for faster performance, onto which is added a âreliability layer,â allowing the programmer to flag critical events, so that the server handles delivery of those packets. It makes for a very fast server with no dropping of critical data.
Probably the most important point that tipped the scales in Photonâs favor was the fact that it is extensible in C#. This means that the development of the game client and the server itself could take place with a single unified language, rather than having to use one language for the client and another for the server.”
There you are. And here’s the article