We just released new Photon Client SDKs for DotNet and Unity. Version 6.2.0 includes several small updates and tweaks:
The documentation should now be a bit clearer where we use Photon (in general) and where the Lite Application (our server application for room-based games). We added a few values to enums and updated the descriptions of most. Security exceptions on connect are fetched and handled, the PhotonPeer.PeerState now includes a “Initializing” state and is of type enum PeerStateValue. The OpLeave method now has an overload without the room-name parameter (which is not used server-side currently).
The main addition to the Unity Photon SDK is a new Demo: Please welcome the “Lite Lobby Chat Demo“! It shows how you can use Photon’s Lite Lobby application without any server-side programming. It also contains a PhotonClient MonoBehaviour, which should be a viable starting point for your own client development.
While we were at it, the Unity Realtime Demo also got an overhaul and should be cleaner and better documented.