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February, 2011

24 February
Posted in Developer, Photon

Unity Studios and Exit Games are Cooperating to Bring the Market’s Best Tool-Set for Massive Multiplayer Online Game Development with Unity

Exit Games, the leading provider of network engines and Unity Studios, sister company of the leading 3D platform provider Unity, today announced a partnership to introduce the perfect product tandem for MMO game development with Unity: Legion and Photon. Legion provides a powerful MMOG development framework for Unity developers, which […]

24 February
Posted in Developer, Photon, SDK
Comments Off on Client SDK v6.2.0 for DotNet and Unity

Client SDK v6.2.0 for DotNet and Unity

We just released new Photon Client SDKs for DotNet and Unity. Version 6.2.0 includes several small updates and tweaks: The documentation should now be a bit clearer where we use Photon (in general) and where the Lite Application (our server application for room-based games). We added a few values to […]

21 February
Posted in Uncategorized
Comments Off on Visit Us at GDC 2011 – booth #1416, March 2-4, S.Francisco, USA

Visit Us at GDC 2011 – booth #1416, March 2-4, S.Francisco, USA

Chris and Tom would like to invite all of you to drop by our GDC booth which is located at Unity Technologies #1416. We have great news and demos with us, e.g.: Unity Studios & Exit Games: learn more about our cooperation withUnity Studios and how this is related to […]

15 February
Posted in Photon, SDK
Comments Off on Photon Server SDK Update v2.4.7

Photon Server SDK Update v2.4.7

In the Photon Server SDK v2.4.7, we’ve got two major changes: The MMO Application got fix for item subscriptions in some cases. There has been a discussion about this in the Developer Forum, so check there, to find out if you were affected. We updated the Photon Core (PhotonSocketServer.exe) with […]

11 February
Posted in Developer, Photon
Comments Off on Photon Server SDK v2.4.5

Photon Server SDK v2.4.5

We just released another bugfix release for the Photon Server SDK. The main reason for it was a pretty sneaky issue with DotNet 2.0 and config files. On some machines, it looked like the license server wasn’t available on start and Photon shut down immediately. Other machines (starting at the […]