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June, 2010

22 June
Posted in Photon
Comments Off on PRESS RELEASE: Bigpoint.com and Schell Games Choose Exit Games Photon Network Engine for Upcoming Massively Multiplayer Online Game ‘The Mummy’

PRESS RELEASE: Bigpoint.com and Schell Games Choose Exit Games Photon Network Engine for Upcoming Massively Multiplayer Online Game ‘The Mummy’

Online Features of Massively Multiplayer Game (MMOG) ‘The Mummy’ Will be Developed on Top of High Performance Socket Server and Development Framework Exit Games Photon (Portland, USA) – June, 2010 –– Exit Games, the leading provider of multi-platform online game engines and services, today announced that its network engine, Photon, […]

22 June
Posted in Uncategorized
Comments Off on Out now: Photon v2.0.1 RC4

Out now: Photon v2.0.1 RC4

With RC4, Photon today takes a leap toward the v2.0 release. We streamlined the logic, cleaned up code and namespaces and tracked down all known issues from RC3. Most notably we tackled the issue on some machines, where Photon ceased to send events from one player to any other after […]

8 June
Posted in Photon
Comments Off on Bigpoint Selects Photon for “The Mummy” MMO

Bigpoint Selects Photon for “The Mummy” MMO

We are super proud that Photon was chosen by Bigpoint and the game’s developer Schell Games, a US-based studio led by renowned game designer and author Jesse Schell, to power the network features of The Mummy. Large scale MMOs like The Mummy Online which is based on the famous film […]

8 June
Posted in Uncategorized
Comments Off on Photon Server SDK v2.0.0 RC3 is here.

Photon Server SDK v2.0.0 RC3 is here.

We uploaded a new 2.0 release candidate: RC3. We are getting close to release. As always check the release_history_*.txt files for the details.

In a nutshell this release brings