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2010

19 August
Posted in Developer, Photon
Comments Off on Tutorial “NetSync Objects for Photon”

Tutorial “NetSync Objects for Photon”

We just released a new developer tutorial on our download page which extends Photon to buffer objects inside a room and update clients with their type, position and rotation. This one is especially interesting for everyone using Unity3d as it’s client side is Unity-only. Of course you can learn a […]

28 July
Posted in Photon
Comments Off on INTERVIEW: Schell Games on ‚ÄúThe Mummy‚ÄĚ MMO network engine selection

INTERVIEW: Schell Games on ‚ÄúThe Mummy‚ÄĚ MMO network engine selection

What were the reasons to use an online game engine/network middleware? Matt:¬†The use of middleware let us leverage someone¬†else’s¬†expertise. It got us up and running faster, and leaves us more time to focus on making a great gameplay¬†experiences. What were the main reasons to choose Exit Games Photon for ‚ÄúThe […]

28 July
Posted in Uncategorized

VIDEO: Using the Photon socket-server MMO Demo

(Click here to watch in HD directly on YouTube) This video gives you a short introduction to the MMO Demo for the Photon socket-server. It shows how to merge the Unity Island Demo into our package, compile and start the windows client to create some simulated players before you finally […]

19 July
Posted in Photon

VIDEO: Install the Photon socket-server SDK for Unity 3D

Here is another tutorial video. It shows how easy it is to get the Photon socket-server SDK for Unity 3D running. Just download it from our website, unzip the files, edit the Unity Scene file (to change the server to your local IP) and it runs. And all it takes […]

16 July
Posted in Photon

VIDEO: Install and start Photon socket-server in 2 min

Downloading, installing and starting Photon Server is a matter of just a few minutes as you can see in this clip. You will see, first steps are incredibly easy and will take only about two minutes to run your own socket-server! Many more videos are to follow – in the […]