As we haven’t been content with our former Developer Network (I guess noone was), we put some effort into it now and refreshed it quite a bit. The Photon content is now up to date and extended. It still has holes but we know where they are and how we […]
The v2.2.2 release of the Photon Server SDK is just an update of the v2.2.1 and does not include any new features. This package is fixing two issues: Some customers unzipped the previous release with the explorer and found that Photon did not start. In the log, they found the […]
We just released new native SDKs for iOS and Windows (C, C++ and ObjC). This release introduces some of the changes done earlier in DotNet, which is currently our primary development platform. With v6.2.0 you can use “properties” on the latest Photon servers. These are arbitrary, named values that can […]
We just uploaded a re-built SDK, which fixes issues in the XP/Win2003 executables. If you are developing with XP or Win2003, get the new v2.2.1.
Looking only at the API changes of the v6.0.0 DotNet / Unity client libraries, this could be a minor update: Most of the changes are hidden behind the scenes. Serialization was extended on both sides and now supports arrays of arrays. Directly send int, string or any other serializable type […]