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September, 2009

28 September
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Photon Server SDK v1.6.0

We just released a new Photon Server SDK v1.6.0 and the first two Client SDKs. Look out for these goodies: Low-level, we added fragmentation for bigger data chunks and channels to organize operation sequencing. High-level, we added properties to rooms and players: Photon can now remember arbitrary data about players […]

24 September
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Photon Control

The time of Photon’s cmd-files is coming to an end. Finally! I have been spending the better part of two days for a small tray application that spies on Photon and gives you control over it. Aside from start, stop, install and remove of service and counters, Photon Control also […]

17 September
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Photon Fragments

We have been working on several new features for Photon over the last weeks and it’s about time to mention them here. First of all, there will be fragmentation support. This means you can finally send more than 1KB as you data will be stretched over several packets if needed. […]

17 September
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Unity3D iPhone WWW Fix

The last post was about the Unity iPhone plugin 1.5.0, which crashes with the Neutron library (Photon / UDP is not affected). That bug is nailed and Unity will fix it in their next update. Meanwhile you can use a simple workaround: by inserting “private WWW www;” into your own […]

1 September
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Unity3D iPhone Woes

Unity3D got an update for iPhone development: v1.5 boosts speed improvements on all fronts and is generally in excellent shape. Sad but true, there is an incompatibility between our Neutron (HTTP) library and Unity3D. We reported this as bug and look forward to a fix from Team Unity. Photon (UDP) […]