Add Me!Close Menu Navigation
Back to main page:  www.photonengine.com

Currently Browsing

2009

21 July
Posted in Uncategorized

Paradise Paintball

In March we mentioned that we had developed an SDK for Unity3D, so that games using the new 3d engine could integrate our multiplayer technology seamlessly. Shortly after that, when we released our streamlined product “Photon“, game developer  Cmune chose Photon (its Unity SDK) for their “Paradise Paintball” game. Reworking […]

19 June
Posted in Uncategorized
Comments Off on Dr. Kawashima for PC & Mac – Powered by Exit Games

Dr. Kawashima for PC & Mac – Powered by Exit Games

End of May was a happy date for brain exercise game lovers. Finally, the hugely successfull “Dr. Kawashima” series well-known from Nintendo DS finally became available for PC and Mac. Developed by Munich-based game developer Chimera, the game features not only tons of puzzles and brain training exercises but for […]

2 June
Posted in Uncategorized
Comments Off on WGT In The News

WGT In The News

We found this article on USA Today, featuring the World Golf Tour game and the fact that WGT is working together with USGA to present the virtual championship on the Bethpage Black Course. “World Golf Tour provides the most realistic simulation of golf courses I have ever seen online,” PGA […]

7 April
Posted in Uncategorized

Photon vs. SmartFox vs. Electro Server

I was asked at the GDC several times how Photon differentiates from competition (SmartFox was most mentioned, Electro Server second) so here is an quick overview table: Although this is just a very basic overview it already shows the advantages of Photon: (reliable) UDP, C++ server, extensible in C#, support […]

26 March
Posted in Uncategorized
Comments Off on Freaky Creatures is Live

Freaky Creatures is Live

Great news for online gamers and everyone who had an eye on development: Abandon Interactive‘s massive multiplayer online battling game “Freaky Creatures” has passed beta and is now officially live! The game’s release is accompanied by a huge marketing campaign, selling the actual figurines in toy stores including a USB-stick […]